Custom Spells^

Custom spells, do not have a spell level, instead they merely have a spell point cost. These are spells tha have unique requirements, each listed after the spells name.
Provided you meet the requirements, you may take one of these spells any time you would gain a new spell from level up, in place of one from your own spell list.

Cantrips

Icarium’s Illusion Bolt – Bard, Sorcerer, Warlock, Wizard

Spell Cost 1

Mordha’s Missiles – Sorcerer, Wizard
Nissa’s Maintenance – Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, The Celestial, Wizard
Smith’s Absorption Generator – Artificer, Druid, Oath of The Watchers, Ranger, Sorcerer, Wizard
Smith’s Shield Generator – Artificer, Oath of The Watchers, Ranger, Sorcerer, The Hexblade, Wizard.

Spell Cost 2

Smith’s Blur Generator – Artificer, Circle of The Land (desert), Oath of the Watchers, Ranger, Sorcerer, The Genie, The Hexblade, Wizard.

Spell Cost 3

Spell Cost 4

Spell Cost 5

Spell Cost 6

Spell Cost 7

Call Stronghold – Available to all caster classes.

Spell Cost 8

Raise Land – Available to all caster classes.

Spell Cost 9

Exhume Necropolis – Cleric, Lich, Wizard.
Frozen Tomb – Cleric, Lich, Wizard.
Unleash Purgatory – Cleric, Lich, Wizard.