Crafting an Item
A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear.
Resources and Resolution. In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item’s selling cost. To determine how many workweeks it takes to create an item, divide its gold piece cost by 1000. A character can complete multiple items in a workweek if the item’s combined cost is 1000 gp or lower. Items that cost more than 1000 gp can be completed over longer periods of time, as long as the work in progress is stored in a safe location.
Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use your judgment when determining how many characters can collaborate on an item. A particularly tiny item, like a ring, might allow only one or two workers, whereas a large, complex item might allow four or more workers.
A character needs to be proficient with the tools needed to craft an item and have access to the appropriate equipment. Everyone who collaborates needs to have the appropriate tool proficiency. You need to make any judgment calls regarding whether a character has the correct equipment. The following table provides some examples.
|Alchemy Kit||Antitoxin, Potion of Healing|
|Leatherworker’s Tool||Leather Armor, Boots|
|Smith’s Tools||Armor, Weapons|
|Weaver’s Tools||Cloaks, Robes|
If all the above requirements are met, the result of the process is an item of the desired sort. A character can sell an item crafted in this way at its listed price.
Crafting Magic Items.
Creating a magic item requires more than just time, effort, and materials. It also requires you track down rare materials and the lore needed to create the item.
Potions of healing and spell scrolls are exceptions to the following rules.
FIRST, a character needs a formula for a magic item in order to create it. The formula is like a recipe. It lists the materials needed and steps required to make the item.
SECONDLY, a item invariably requires an exotic material to complete it. This material can range from the skin of a yeti to a vial of water taken from a whirlpool on the Elemental Plane of Water. Finding that material should take as part of an adventure.
The Magic Item Ingredients table gives an indication of what CR monster you may have to face to collected the required materials. Note that facing a creature does not necessarily mean that the characters must collect items from its corpse. Rather, the creature might guard a location or a resource that the characters need to access to.
Magic Item Ingredients
|Item Rarity||CR Range|
FINALLY, In addition to collecting this resource, creating an item comes with a gold piece cost covering other materials, tools, and so on, based on the item’s rarity. Those values, as well as the time a character needs to work in order to complete the item, are shown on the Magic Item Crafting Time and Cost table. Halve the listed price and creation time for any consumable items.
Magic Item Crafting Time and Cost
|Item Rarity||Work Weeks*||Cost*|
|Very Rare||25||20,000 gp|
*Halved for a consumable item like a potion or scroll
To complete a magic item, a character also needs whatever tool proficiency is appropriate, as for crafting a nonmagical object, or proficiency in the Arcana skill.
If all the above requirements are met, the result of the process is a magic item of the desired sort.
Complications. Most of the complications involved in creating something, especially a magic item, are linked to the difficulty in finding rare ingredients or components needed to complete the work. The complications a character might face as byproducts of the creation process are most interesting when the characters are working on a magic item: there’s a 10 percent chance for every five workweeks spent on crafting an item that a complication occurs. The Crafting Complications table provides examples of what might happen.
|1||Rumors swirl that what you’re working on is unstable and a threat to the community|
|2||Your tools are stolen, forcing you to buy new ones.*|
|3||A local wizard shows keen interest in your work and insists on observing you.|
|4||A powerful noble offeres a hefty price for your work and is not interested in taking no for an answer.|
|5||A dwarf clan accuses you of stealing its secret lore to fuel your work.*|
|6||A competitor spreads rumors that your work is shoddy and prone to failure*|
Brewing Potions of Healing.
Potions of healing fall into a special category for item crafting, separate from other magic items. A character who has proficiency with the herbalism kit can create these potions. The times and costs for doing so are summarized on the Potion of Healing Creation table. If you own the correct amount of Spineflower Berries, you may craft these potions without paying the gold cost.
Potion of Healing Creation
|Healing||1 day||25 gp||1|
|Greater Healing||1 week||100 gp||5|
|Superior Healing||3 weeks||1,000 gp||25|
|Supreme Healing||4 weeks||10,000 gp||100|
Potion of Mana Reference
|Superior Mana||Very Rare||2d4+4|
Scribing a Spell Scroll
With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll.
Resources. Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spell Scroll Costs table. In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell.
If the scribed spell is a cantrip, the version of the scroll works as if the caster were 1st level.
Spell Scroll Costs
|Cantrip||1 day||15 gp|
|1st||1 day||25 gp|
|2nd||3 days||250 gp|
|3rd||1 workweek||500 gp|
|4th||2 workweeks||2,500 gp|
|5th||4 workweeks||5,000 gp|
|6th||8 workweeks||15,000 gp|
|7th||16 workweeks||25,000 gp|
|8th||32 workweeks||50,000 gp|
|9th||48 workweeks||250,000 gp|
Complications. Crafting a spell scroll is a solitary task, unlikely to attract much attention. The complications that arise are more likely to involve the preparation needed for the activity. Every workweek spent scribing brings a 10 percent chance of a complication, examples of which are on the Scribe a Scroll Complications table.
Scribe a Scroll Complications
|1||You bought up the last of the rare ink used to craft scrolls, angering a wizard in town.|
|2||The priest of a temple of good accuses you of trafficking in dark magic.*|
|3||A wizard eager to collect one of your spells in a book presses you to sell the scroll.|
|4||Due to a strange error in creating the scroll, it is instead a random spell of the same level.|
|5||The rare parchement you bought for your scrolls has a barely visible map on it.|
|6||A thief attempts to break into your workroom.*|
*Might involve a rival
When adventuring, its possible to find common and exotic materials which are used to craft new objects and gear. In this section you will find new rules for collecting materials, which can be used for crafting new weapons, armor, clothing, and other kind of gear.
When the characters are camping in a forest, exploring an abandoned mine, diving in the ocean, or surviving in a dungeon, they can also search and gather raw materials for crafting.
Every day, characters can collect materials while traveling through the wild or exploring a dungeon or a cave. These materials can be found by mining a mineral vein, gathering plants and herbs for potions and other concoctions, and harvesting or collecting creature parts for later use.
Image – http://www.dndadventure.com/dungeon-master-resources/master-smith/