Any large-scale structure requires constant work and upkeep to remain operational, and roving heroes aren’t usually predisposed to building maintenance. Hirelings are individuals you may pay to perform ordinary or skilled tasks at your behest, expecting payment in retrun. Soldiers are hirelings skilled in the art of combat, who will fight and even possibly die in the defense of your structure, or for the glory of its banner.
Hirelings of any sort must be paid to retain their services, and hirelings will typically desert their service after 7 days without pay. If hirelings required by a structure are not paid or desert, the structure and its expansions will cease functioning or providing any benefits.
Service of the following hirelings may be retained at their listed cost per week.
|Unskilled Hireling||1 gp per week|
|Skilled Hireling||10 gp per week|
Unskilled Hirelings, have no specials kills to speak of, though they can clean, cook passably, and keep a structure cared for in ways that do not require a particular skillset.
Skilled Hirelings, each come trained in a particular skill or set of tools, and make checks with this skill or set of tools with a +5 bonus that is considered to include both their proficiency bonus and relevant ability modifiers. You determine the skill or tool proficiency the hireling has at the time you first hire them
Slaves, may only be owned by Evil characters, may be skilled or unskilled, and require no pay. Slaves may or may not be available for purchase, and are typically worth 75 gp for an unskilled slave or 750 gp for a slave proficient in a skill.
Trained in the ways of battle, the following soldiers may be retained at their listed cost per week, and their statistics found on the associated page of the Monster Manual
|Assassin||325 gp||MM 343|
|Bandit||10 gp||MM 343|
|Bandit Captain||100 gp||MM 344|
|Berserker||100 gp||MM 344|
|Blackguard||325 gp||VGtM 211|
|Champion||375 gp||VGtM 212|
|Gladiator||200 gp||MM 346|
|Guard||10 gp||MM 347|
|Knight||125 gp||MM 347|
|Martial Arts Adept||125 gp||VGtM 216|
|Master Thief||200 gp||VGtM 216|
|Scout||25 gp||MM 349|
|Spy||50 gp||MM 349|
|Thug||25 gp||MM 350|
|Tribal Warrior||10 gp||MM 350|
|Veteran||125 gp||MM 350|
Soldiers stationed within a structure count as required skilled hirelings, but no longer count towards this requirement while dispatched or relocated elsewhere.
Magically gifted and skilled in arcane, divine, or primal arts, these hirelings may be retained at their listed cost per week and their statistics found on the associated page of the Monster Manual.
|Abjurer||550 gp||VGtM 209|
|Acolyte||25 gp||MM 342|
|Apprentice Wizard||25 gp||VGtM 209|
|Bard||125 gp||VGtM 211|
|Conjurer||375 gp||VGtM 212|
|Diviner||500 gp||VGtM 213|
|Druid||125 gp||MM 346|
|Enchanter||300 gp||VGtM 213|
|Evoker||550 gp||VGtM 214|
|Illusionist||200 gp||VGtM 214|
|Mage||375 gp||MM 347|
|Necromancer||550 gp||VGtM 217|
|Priest||125 gp||MM 348|
|Transmuter||300 gp||VGtM 217|
|War Priest||550 gp||VGtM 217|
|Warlock, Archfey||250 gp||VGtM 219|
|Warlock, Fiend||425 gp||VGtM 219|
|Warlock, Great Old One||375 gp||VGtM 220|
Spellcasters stationed within a structure count as required skilled hirelings, but no longer count towards this requirement while dispatched or relocated elsewhere.