Hirelings

Any large-scale structure requires constant work and upkeep to remain operational, and roving heroes aren’t usually predisposed to building maintenance. Hirelings are individuals you may pay to perform ordinary or skilled tasks at your behest, expecting payment in retrun. Soldiers are hirelings skilled in the art of combat, who will fight and even possibly die in the defense of your structure, or for the glory of its banner.
Hirelings of any sort must be paid to retain their services, and hirelings will typically desert their service after 7 days without pay. If hirelings required by a structure are not paid or desert, the structure and its expansions will cease functioning or providing any benefits.

Hirelings

Service of the following hirelings may be retained at their listed cost per week.

HirelingPay
Unskilled Hireling1 gp per week
Skilled Hireling10 gp per week
SlaveFree*

Unskilled Hirelings, have no specials kills to speak of, though they can clean, cook passably, and keep a structure cared for in ways that do not require a particular skillset.

Skilled Hirelings, each come trained in a particular skill or set of tools, and make checks with this skill or set of tools with a +5 bonus that is considered to include both their proficiency bonus and relevant ability modifiers. You determine the skill or tool proficiency the hireling has at the time you first hire them

Slaves, may only be owned by Evil characters, may be skilled or unskilled, and require no pay. Slaves may or may not be available for purchase, and are typically worth 75 gp for an unskilled slave or 750 gp for a slave proficient in a skill.

Soldiers

Trained in the ways of battle, the following soldiers may be retained at their listed cost per week, and their statistics found on the associated page of the Monster Manual

SoldierPay/weekPage Number
Archer125VGtM 210
Assassin325 gpMM 343
Bandit10 gpMM 343
Bandit Captain100 gpMM 344
Berserker100 gpMM 344
Blackguard325 gpVGtM 211
Champion375 gpVGtM 212
Gladiator200 gpMM 346
Guard10 gpMM 347
Knight125 gpMM 347
Martial Arts Adept125 gpVGtM 216
Master Thief200 gpVGtM 216
Scout25 gpMM 349
Spy50 gpMM 349
Thug25 gpMM 350
Tribal Warrior10 gpMM 350
Veteran125 gpMM 350

Soldiers stationed within a structure count as required skilled hirelings, but no longer count towards this requirement while dispatched or relocated elsewhere.

Spellcasters

Magically gifted and skilled in arcane, divine, or primal arts, these hirelings may be retained at their listed cost per week and their statistics found on the associated page of the Monster Manual.

SpellcasterPay/weekPage Number
Abjurer550 gpVGtM 209
Acolyte25 gpMM 342
Apprentice Wizard25 gpVGtM 209
Bard125 gpVGtM 211
Conjurer375 gpVGtM 212
Diviner500 gpVGtM 213
Druid125 gpMM 346
Enchanter300 gpVGtM 213
Evoker550 gpVGtM 214
Illusionist200 gpVGtM 214
Mage375 gpMM 347
Necromancer550 gpVGtM 217
Priest125 gpMM 348
Transmuter300 gpVGtM 217
War Priest550 gpVGtM 217
Warlock, Archfey250 gpVGtM 219
Warlock, Fiend425 gpVGtM 219
Warlock, Great Old One375 gpVGtM 220

Spellcasters stationed within a structure count as required skilled hirelings, but no longer count towards this requirement while dispatched or relocated elsewhere.

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