Mounts & Vehicles
A good mount can help you move more quickly through The Wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal’s speed and base carrying Capacity.
An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying Capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying Capacity together.
Mounts other than those listed here are available in fantasy gaming worlds, but they are rare and not normally available for purchase. These include flying mounts (pegasi, griffons, hippogriffs, and similar animals) and even aquatic mounts (giant sea horses, for example). Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.
Additionally the mount must be a size larger than you to ride it. It is also worth noting that depending on how trained the mount is as to how well it will serve you when combat breaks out. You can purchase them pretrained for an increased price.
As you discover new continents new mounts will become available.
|Animal||Minimal Training||Basic Training||Basic Combat Trained||Fully Trained||Size||Speed||Capacity|
|Ankylosaurus||250 gp||350 gp||390 gp||530 gp||Huge||30 ft.||1,140 lb.|
|Camel||50 gp||150 gp||190 gp||330 gp||Large||50 ft.||480 lb.|
|Deinonychus||250 gp||350 gp||390 gp||530 gp||Medium||40 ft.||225 lb.|
|Donkey/Mule||8 gp||108 gp||148 gp||288 gp||Medium||40 ft.||420 lb.|
|Elephant||200 gp||300 gp||340 gp||480 gp||Huge||40 ft.||1,320 lb.|
|Hadrosaurus||100 gp||200 gp||240 gp||380 gp||Large||40 ft.||450 lb.|
|Horse, draft||50 gp||150 gp||190 gp||330 gp||Large||40 ft.||540 lb.|
|Horse, riding||75 gp||175 gp||215 gp||355 gp||Large||60 ft.||480 lb.|
|Mastiff||25 gp||125 gp||165 gp||305 gp||Medium||40 ft.||195 lb.|
|Plesiosaurus||490 gp||590 gp||630 gp||770 gp||Large||20 ft/swim 40 ft.||540 lb.|
|Pony||30 gp||130 gp||170 gp||310 gp||Medium||40 ft.||225 lb.|
|Pteradon||70 gp||370 gp||490 gp||910 gp||Medium||10 ft/fly 60 ft.||180 lb.|
|Quetzalcoatlus||560 gp||860 gp||980 gp||1,400 gp||Huge||10 ft/fly 80 ft.||900 lb.|
|Triceratops||500 gp||600 gp||640 gp||780 gp||Huge||50 ft.||1,320 lb.|
|Warhorse||400 gp||500 gp||540 gp||680 gp||Large||60 ft.||540 lb.|
|Bit and bridle||2 gp||1 lb.|
|Carriage||100 gp||600 lb.|
|Cart||15 gp||200 lb.|
|Chariot||250 gp||100 lb.|
|Animal Feed (per day)||5 cp||10 lb.|
|Saddle, Exotic||60 gp||40 lb.|
|Saddle, Military||20 gp||30 lb.|
|Saddle, Pack||5 gp||15 lb.|
|Saddle, Riding||10 gp||25 lb.|
|Saddlebags||4 gp||8 lb.|
|Sled||20 gp||300 lb.|
|Stabling (per day)||5 sp||—|
|Wagon||35 gp||400 lb.|
|Galley||30,000 gp||4 mph|
|Keelboat||3,000 gp||1 mph|
|Longship||10,000 gp||3 mph|
|Rowboat||50 gp||1½ mph|
|Sailing Ship||10,000 gp||2 mph|
|Warship||25,000 gp||2½ mph|
Barding: Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Saddles: A Military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.
Vehicle Proficiency: If you have proficiency with a certain kind of vehicle (land or water), you can add your Proficiency Bonus to any check you make to control that kind of vehicle in difficult circumstances.
Rowed Vessels: Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A Rowboat weighs 100 pounds, in case adventurers carry it over land.
Image – http://dndspeak.com/2017/12/100-sea-travel-events/