The crafters guild is impressed with your haul, and begin contemplating on wether they will let you join despite not having completed the actual test. Though with some swift thinking and a silver tongue, Icarium is able to convince the guild that he would be a worthy addition to their ranks.
You successfully merge the spells creating
Icarium’s Illusion Bolt
Casting Time: 1 action
Range: 120 feet
Components: V S M (a bit of fleece)
Classes: Bard, Sorcerer, Warlock, Wizard
You hurl a mote of fire at a creature or object within range, which creates multiple illusionary duplicates of itself. The opponent makes an Intelligence (Investigation) check against your spell save DC. On a fail, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Creating this spell allows you entry into the mages guild, once the entry fee is paid.
as for the essences and stuff will have to discuss which bodies are being given to who with stefan. though currently they are just that. bodies, they have yet to be extracted and dismembered.
And for your downtime that was sent via email. you sadly have little luck with it, you got too distracted drinking and chatting up the local lassies, by the time you managed to get back on track it was already too late.