MARK OF PASSAGE
The Mark of Passage governs motion, allowing its bearer to move with uncanny speed. The bearer of the mark can even slip through space in the blink of an eye.
If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook.
Ability Score Increase. Your Dexterity score increases by 2, and one other ability score of your choice increases by 1.
Courier’s Speed. Your base walking speed increases to 35 feet.
Intuitive Motion. When you make a Dexterity (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check.
Magical Passage. You can cast the misty step spell once with this trait, and you regain the ability to cast it when you finish a long rest. Dexterity is your spellcasting ability for this spell.
Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class.
MARK OF PASSAGE SPELLS
Spell Level | Spells |
1st | expeditious retreat, jump |
2nd | misty step, pass without trace |
3rd | blink, phantom steed |
4th | dimension door, freedom of movement |
5th | teleportation circle |
SOURCE
Eberron: Rising from the Last War
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