Creastiinta

Creastiinta – The Steel Haven

“Magic is unreliable. Machines endure. The gods are dead. The engines remain.”

Creastiinta is a marvel of engineering and ingenuity, an artificial island made entirely of metal and machinery, floating upon the endless ocean. Created by artificers, technomancers, and visionaries, it is a place where magic is suppressed, progress is worshiped, and tradition is discarded.

Unlike the rest of the world, where the Weave empowers mages, Creastiinta is covered by a Mythal—an antimagic field that dampens spells, weakens divine intervention, and nullifies enchantments. Here, science and invention reign supreme, and magic is merely another tool—one that must be understood, controlled, or discarded.


A City of Steel and Smoke

Creastiinta is a massive, floating city, a fortress of gears, pipes, and towering spires, suspended by arcane machinery, alchemical reactors, and steam-driven engines. It is a land without soil, without forests, and without gods—only steel, progress, and ambition.

It is divided into sectors, each ruled by a different faction, each pushing the limits of technology in their own way.


Geography & Notable Locations

The Foundry District (The Heart of Invention)

The beating heart of Creastiinta, a massive industrial sector, where factories churn, steam rises, and inventors forge new wonders every day.

  • The Grand Assembly Hall, where the greatest minds debate the future of technology.
  • The Gearforge, where automatons are built and enhanced, growing ever more advanced.
  • The Smokestacks, where machines consume alchemical fuels, choking the air with progress.

The Sky-Docks (The Gateway to the World)

A massive airship port, where traders, explorers, and engineers arrive from distant lands.

  • The Lift Towers, towering structures that connect the lower city to the floating platforms above.
  • The Arcane Seals, ancient mechanisms that keep magic from interfering with the city’s flight.
  • The Skyward Market, where merchants sell mechanical marvels, artifice-enhanced weapons, and forbidden technologies.

The Underbelly (The Shadow of Progress)

Beneath the city’s brilliance lies a maze of tunnels, scrap yards, and outlawed experiments.

  • The Rust Wastes, where failed experiments are discarded—and sometimes awaken.
  • The Cog-Thieves Guild, where rogue engineers deal in black-market inventions.
  • The Shadow Labs, hidden facilities where experiments on merging magic and machine continue, despite the laws against it.

The Central Core (The Engine of the City)

At the heart of Creastiinta lies the Core, a mysterious power source that keeps the city afloat.

  • Some say it is a fusion of arcane energy and technology.
  • Others whisper that it is alive, pulsing with an intelligence of its own.
  • The Council of Engineers forbids tampering with it—but some believe it holds secrets that could change everything.

The People of Creastiinta

Creastiinta is a melting pot of engineers, inventors, and outcasts, drawn by the promise of progress.

The Ironborn (The Machine-Forged)

  • Humanoids who have replaced parts of themselves with mechanical augmentations.
  • Some willingly embrace the machine, believing flesh is weak.
  • Others fear the loss of their humanity but cannot live without the enhancements.

The Free Thinkers (The Visionaries)

  • Inventors, artificers, and scientists who push the boundaries of reality.
  • Some wish to free the world from magic, while others seek to blend it with technology.
  • Their creations are brilliant—but often dangerous.

The Shadow Technomancers (The Forbidden Scholars)

  • Those who study magic in secret, trying to merge it with machines.
  • They are hunted by the Assembly, but some of their greatest inventions have changed the city forever.
  • Some claim they have discovered a way to override the Mythal’s antimagic field—but at what cost?

Factions & Power Struggles

The Assembly of Progress (Rulers of Creastiinta)

The governing body of the city, composed of the most brilliant minds in artifice and engineering.

  • They believe magic is unreliable, while machines are precise and eternal.
  • Their greatest goal is to remove magic from existence entirely—or replace it with something greater.

The House of Gond (The Artificer’s Guild)

A guild of master inventors and engineers, responsible for the city’s most advanced technology.

  • They build automatons, airships, and wonders unseen anywhere else.
  • Some push for full mechanization of society, while others fear losing their humanity.

The Shadow Circuit (The Underground Rebels)

A faction of technomancers, rogue inventors, and outcasts, who believe magic and technology must coexist.

  • They create forbidden hybrid machines, blending arcane power with machinery.
  • Some say they have discovered lost knowledge—things the Assembly would kill to suppress.

Superstitions & Beliefs

Creastiinta rejects old superstitions, but new fears have taken their place.

“The gods have no place here—but something else listens.” Some believe the city itself is alive.

“The Core is watching.” No one knows who built it—or why it still hums with life.

“A machine without a master will seek its own purpose.” Some automatons begin to think for themselves.

“Beware the Rust Plague.” A strange mechanical disease that fuses flesh and metal.

Sources

Image – https://www.pinterest.com.au/pin/552605816750193413/