2nd level Transmutation
Casting Time: 1 action
Range: 60 ft
Classes: Artificer, Sorcerer, Wizard
You point at a small or tiny creature within range, they make a Strength saving throw, on a failed save they fly in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if they impact a solid surface. If they would strike another creature, that creature must make a Dexterity saving throw. On a failed save, the target strikes the creature and stops moving. When they strike something, the target and the unfortunate soul that was in the way each take 3d8 bludgeoning damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8, for each slot level above 1st, and the max size of the creature goes up by 1 category for every 2 points spent beyond 2nd level.