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Specimen1334
Keymaster

    You successfully crafted your Automatons.

    Monodrone x4
    Medium construct

    Armor Class 15 (natural armor)
    Hit Points 5 (1d8+1)
    Speed 30 ft., fly 30 ft.

    STR 10, DEX 13, CON 12
    INT 4, WIS 10, CHA 5

    Senses: Truesight 120 ft.
    Languages: Modron
    Challenge 1/8 (25 XP)

    Axiomatic Mind. The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions.

    Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

    Duodrone x2
    Medium construct

    Armor Class 15 (natural armor)
    Hit Points 11 (2d8+2)
    Speed 30 ft.

    STR 11, DEX 13, CON 12
    INT 6 , WIS 10, CHA 7

    Senses: Truesight 120 ft.
    Languages: Modron
    Challenge 1/4 (50 XP)

    Axiomatic Mind. The duodrone can’t be compelled to act in a manner contrary to its nature or its instructions.

    Disintegration. If the duodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

    Actions
    Multiattack. The duodrone makes two attacks per action.

    Fist. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.

    You may equip them with weapons, they are both proficient with simple weapons. +2 proficiency bonus.

    They will follows you, will protect you without command, and roll their own initiative. You may speak to the automatons on each of your turns to instruct the automaton on what to do on its turn, IF you speak a language they can understand.

    —–

    You make 1 weeks progress towards Profiency with Tinkers Tools.