SMUGGLER

On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master’s oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones of helped guide herd animals to safety on the banks of a burning river.

  • Skill Proficiencies: Athletics, Deception
  • Tool Proficiencies: Vehicles (water)
  • Equipment: A fancy leather vest of a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp
FEATURE: DOWN LOW

You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM’s discretion) you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret.

CLAIM TO FAME

Every smuggler has that one tale that sets them apart from common criminals. By wits, sailing skill, or a silver tongue, you lived to tell the story—and you tell it to others. You can roll on the following table to determine your claim or choose one that best fits your character.

d6Accomplishment
1Spirit of the Whale. You smuggled stolen dwarven spirits in the body of a dead whale being pulled behind a fishing boat. When you delivered the goods the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile.
2Cart and Sword. You drove a cart filled with stolen art through the middle of a battlefield while singing sea shanties to confuse the combatants.
3The Recruit. You enlisted in another nation’s navy for the purpose of smuggling stolen jewels to a distant port. You attained a minor rank before disappearing from the navy and making your way here.
4River of Shadows. Your riverboat accidentally slipped though the veil into the Shadowfell for several hours. While you were there, you sold some stolen dragonborn artifacts before returning to this plane and paddling home.
5Gold-hearted. You agreed to transport a family escaping a war. The baby began to cry at a checkpoint and you have the guards all your gold to let you pass. The family never found out about this gesture.
6Playing Both Sides. You once smuggled crates of crossbow bolts and bundles of arrows, each destined for an opposing side in a regional war, at the same time. The buyers arrived within moments of each other but did not discover your trickery.
SUGGESTED CHARACTERISTICS

In general, smugglers value survival and then profit, above other things. One could be a part of a larger organization, or might run a small smuggling vessel of their own. Smugglers live the lies they have told, and they have a natural ability to recall all the falsehoods and half-truths they have ever spouted.

Personality Trait

d8Personality Trait
1I love being on the water but hate fishing.
2I think of everything in terms of monetary value.
3I never stop smiling.
4Nothing rattles me; I have a lie for every occasion.
5I love gold but won’t cheat a friend.
6I enjoy doing things others believe to be impossible.
7I become wistful when I see the sun rise over the ocean.
8I am no common criminal; I am a mastermind.

Ideal

d6Ideal
1Wealth. Heaps of coins in a secure vault is all I dream of. (Any)
2Smuggler’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3All for a Coin. I’ll do nearly anything if it meants I turn a profit. (Evil)
4Peace of Prosperity. I smuggle only to acieve a greater goal that benefits my community. (Good)
5People. For all my many lies, I place a high value on friendship. (Any)
6Daring. I am most happy when risking everything. (Chaotic)

Bond

d6Bond
1My vessel was stolen from me, and I burn with a desire to recover it.
2I intend to become the leader of the network of smugglers that I belong to.
3I owe a debt that cannot be repaid in gold.
4After one last job, I will retire from the business.
5I was tricked by a fellow smuggler who stole something precious from me. I will find that thief.
6I give most of my profits to a charitable cause, and I don’t like to brag about it.

Flaw

d6Flaw
1 Lying is reflexive, and I something engage in it without realizing.
2I tend to assess my relationships in terms of profit and loss.
3I believe everyone has a price and am cynical toward those who present themselves as virtuous.
4I struggle to trust the words of others.
5Few people know the real me.
6Though I act chamring, I feel nothing for others and don’t know what friendship is.

SOURCE

Ghosts of Saltmarsh