HOUSE AGENT

You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.

  • Skill Proficiencies: Investigation, Persuasion
  • Tool Proficiencies: Two proficiencies from the House Tool Proficiencies table
  • Equipment: A set of fine clothes, house signet ring, identification papers, and a purse containing 20 gp

HOUSE TOOL PROFICIENCIES

Your HouseProficiencies
CannithAlchemist’s supplies and tinker’s tools
DeneithOne gaming set and vehicles (land)
GhallandaBrewer’s supplies and cook’s utensils
JorascoAlchemist’s supplies and herbalism kit
KundarakThieves’ tools and tinker’s tools
LyrandarNavigator’s tools and vehicles (air and sea)
MedaniDisguise kit and thieves’ tools
OrienOne gaming set and vehicles (land)
PhiarlanDisguise kit and one musical instrument
SivisCalligrapher’s tools and forgery kit
TharashkOne gaming set and thieves’ tools
ThuranniOne musical instrument and poisoner’s kit
VadalisHerbalism kit and vehicles (land)

ROLE

You always gather information for your house, but when a baron give you a specific mission, what sort of work do you do? The House Agent Role table gives possibilities.

HOUSE AGENT ROLE

d8Role
1Acquisition
2Investigation
3Research & Development
4Security
5Intimidation
6Exploration
7Negotiation
8Covert Operations
FEATURE: HOUSE CONNECTIONS

As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.

SUGGESTED CHARACTERISTICS

House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.

Personality Traits

D8Options For Personality Traits
1I never let emotion complicate work.
2I’m always working to improve efficiency.
3I share trivia about my house business (medicine, ships, warforged).
4I hold myself and anyone I work with to extremely high standards.
5I never forget an insult made against myself or my house.
6I’m very excited and enthusiastic about everything my house does.
7I’m representing my house and take great pride in my personal appearance.
8I’m critical of monarchies and opposed to any restrictions on the houses.

Flaws

D6Options For Flaws
1I’m overly concerned with following established procedures and protocols.
2I’m obsessed with conspiracy theories and worried about secret societies and hidden demons.
3I believe that my house and bloodline makes me better than everyone else.
4I’m concealing a secret that could get me driven from my house.
5I have strong religious beliefs that aren’t shared by others in my house.
6I’m working for a hidden faction in my house that gives me secret assignments.

Ideals

D6Options For Ideals
1Common Good: My house serves a vital function, and its prosperity helps everyone. (Good)
2Tradition: I uphold traditions of my house and bring honor to my family. (Lawful)
3Innovation: Abandon old traditions and find better ways to do things. (Chaotic)
4Power: I want to ensure the prosperity of my house and wield its power myself. (Evil)
5Discovery: I want to learn all I can, both for my house and for my own curiosity. (Any)
6Comfort: I want to ensure that me and mine enjoy the best things in life. (Any)

Bonds

D6Options For Bonds
1My house is my family, and I would do anything for my family.
2I love someone from another house, but such relationships are forbidden.
3Someone I love was killed by a rival faction within my house, and I will have revenge.
4I don’t care about the house as a whole, but I would do anything for my old mentor.
5I believe my house needs to evolve to survive, and I need to lead that change.
6I am determined to impress the leaders of my house, and to become a leader myself.
SOURCE

Eberron: Rising from the Last War