Goblins are an inquisitive and adaptable race hampered by their small size, their natural cowardice, and a severe shortage of common sense. They eagerly explore areas that others hesitate to enter, and obsessively fiddle with magic that more sensible folk would take careful precautions with. They prize ancient artifacts not for their inherent value, but primarily as a mark of status—for a precious trophy proves that its owner survived a delve into a deep and dangerous ruin.
Goblins are associated with red mana. Their shamans are fond of spells that create or control fire and lightning to smite their foes, and they are quick to follow their impulses and passions into action without much forethought. Life to a goblin is an adventure full of new things to explore and experience.
Long Arms and Stony Skin
A typical goblin stands between three-and-a-half and five feet tall, with a slender, elongated build. Goblins’ arms are unusually long and spindly, making them adept at climbing cliffs and trees. Their skin has a stony texture, ranging in color from red-brown to moss green or gray. Their ears are large and swept back, their eyes are intensely red, and many sport heavy bone protrusions on their spines or elbows. Males have similar growths jutting from their chins, while females have heavier growths on their foreheads
This distinctive appearance is a direct result of the goblins’ unusual diet. Before the Eldrazi’s rise, goblins supplemented their normal diet with a kind of rock they pounded into bits and called “grit.” The presence of the Eldrazi in Zendikar has poisoned this rock, so the goblins have taken to eating powdered hedrons instead. Eating this magic-infused stone has given the goblins resistance to the maddening psychic emanations of the Eldrazi. As an added benefit, it toughens their skin, protecting them from the elements and from physical dangers.
Your goblin character has the following traits in common with all other goblins.
Age. Goblins mature faster than humans, reaching adulthood at around age 12. They also age noticeably faster than humans, and even the most cautious goblins rarely live longer than 50 years.
Alignment. Most goblins are wildly chaotic, though they have no particular inclination toward good or evil.
Size. Goblins average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and Goblin.
Subrace. Most goblins on Zendikar belong to one of three tribes, The Grotag Tribe, The Lavastep Tribe or The Tuktuk Tribe. Goblins are also native to Ixalan and have their own set of traits.
Image – https://magic.wizards.com/en/articles/archive/savor-flavor/planeswalker%E2%80%99s-guide-zendikar-goblins-2009-12-16