Soul Reaper

Deadly Finesse

Your skill with the scythe is beyond mere brute strength, at 3rd level it now gains the finesse trait when in your hands. You also gain proficiency in stealth, if you already have proficiency in stealth instead gain expertise
At 7th level your crit range expands by 1.

Sneak Attack

Beginning at 3rd level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
This damage increases to 3d6 at level 5, 4d6 at level 7, 5d6 at level 9, 6d6 at level 11, 7d6 at level 13, 8d6 at level 15, 9d6 at level 17, and 10d6 at leavel 19.

Swift Slash

You are at your deadliest when you get the drop on your enemies. Starting at 7th level you have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any you gain +5 to your initiative.

Angel of Death

At 15th level, you have become a master in your profession, you gain black feathered wings, that can erupt from your back at will. Giving you a fly speed equal to your movement speed. In addition you don’t provoke Opportunity Attacks when you fly out of an enemy’s reach after making an attack against them.

Master of Souls

You are truely the master of death, at 20th level you can call upon the souls of those recently deceased. As a bonus action, you can summon a swarm of souls to aid you in battle. The swarm communicates with you telepathically, it is a free action to command them. You may have multiple swarms active at a time. The souls return to their rest at midnight. You can use this ability a number of times equal to your Constitution modifer per long rest.

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