You have answered the call to keep the dead, dead and snuff out false life.
You believe that none should escape the natural cycle, none should escape you, and you will personally see them returned to their natural rest, and that all immitations of life need to be snuffed out.
Beginning at 3rd level, you have significant experience studying, tracking, hunting, and even talking to undead and construct.
You have advantage on Wisdom (Survival) checks to track undead and constructs, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by the undead (vampire for example) and one construct language (such as modron).
At 7th, 15th and 20th level, you get a +1/+2/+3 respectively to hit and to damage on undead and construct creatures.
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As a bonus action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. Additionally you gain advantage on the next attack you make against it.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses of it when you finish a long rest.
None Escape Death
Your skill at hunting the guilty in unparalled. At 7th level, you may add your Charisma modifer to your attack and damage rolls. Additionally as a bonus action, you may choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target have an expanded crit range of 1.
- If the cursed target dies, you regain hit points equal to your reaper level + your Charisma modifier (minimum of 1 hit point).
You may mark someone this way a number of times equal to your Charisma modifier per short rest. All marks expires at midnight.
Harvester of The Dead
You have perfected your skill to slice through the hordes like wheat. At 15th level, you master a new attack, you gain the ability to make a whirlwind attack, as an action make a melee attack against any number of creatures within range of you, with a separate attack roll for each target. Addtionally your scythe now deals 1d6 of psychic damage in addition to its regular damage.
At 20th level you have become adept at killing the nonliving and their stench has been infused into your blade, you can now ignore resistance to poison and psychic, and treat immunity as resistance. additionally you may choose to have your Scythe deal poison or psychic damage instead of slashing, this must be decided before damage is rolled.
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