Oath of Brotherhood^

The Oath of Brotherhood is sworn to uphold the force that binds people together in fraternity. Those sworn to the Oath of Brotherhood dedicate themselves their relationships, friendships, and even their lifelong rivalries. Brotherhood transcends gender, race, class and creed, and can be upheld so long as two people are willing to stand by each other’s side. These knights understand that sometimes the strongest thing that one can do is to ask for help, because they know that any member of their brotherhood would do the same for them.

Tenets of Brotherhood

The tenets of the Oath of the Brotherhood—sometimes called “The Bro Code” by common folk—are as old as civilization. This oath emphasizes the principles of camaraderie and spirited competition for the betterment of all involved.

Always stand by your Bro. So long as your bro upholds the tenant of this oath, stand by them in victory and defeat. For in victory there is glory, and in defeat there is a good laugh and a story to be shared afterwards.

Respect your Bro. Be there for your bro, even when your Bro isn’t there for himself. Never let your bro sacrifice dignity, and always enable your bro to be his best self.

Call out a Bro. Sometimes a bro may stray from their duties. It is the responsibility for a bro to ensure that they get back on path and remain true to themselves, because they would do the same for you.

Support your Bro. Sometimes the best thing you can do for a bro is to lend an ear and offer a kind word. All emotions, whether positive or negative, have a healthy outlet. Brotherhood is knowing how to be there for a friend in times when they can’t be there for themself.

Oath Spells

You gain oath spells at the Paladin levels listed.

Oath of Brotherhood Spells
Paladin LevelSpells
3rdHealing Word, Heroism
5thEnhance Ability, Zone of Truth
9thCrusader’s Mantle, Life Transference
13thAura of Life, Death Ward
17thRaise Dead, Skill Empowerment

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Call to Arms. You can use your Channel Divinity to imbue an ally with renewed vigor and confidence. As an action, you can compel a willing ally that you can see within 30 feet of you to use their reaction to immediately make a melee attack.

Share the Burden. If an ally that you can see within 60ft of you is the target of a melee or ranged attack, you can use your reaction to teleport to your ally’s space and cause your willing ally to teleport into your space. You then become the target of that attack, and reduce any damage taken as a result of that attack by half.

Aura of Fellowship

By 7th level, your presence becomes a force of unyielding brotherhood. When a friendly creature other than you within 10 feet of you takes damage, you can use your reaction to magically reduce that damage by half. That creature can then use its reaction to move up to half its movement speed without provoking an attack of opportunity.

At 18th level, the range of this aura increases to 30 feet.

Mark of Brotherhood

Starting at 15th level, you can use a bonus action to mark a friendly creature other than you within 60ft of you for up to 1 minute. Whenever that creature takes damage, the attacker takes psychic damage equal to your charisma modifier (minimum of 1) if you’re not incapacitated and can see the hostile creature.

Only one creature may be under the effect of this at any time. You can use this ability an amount of times equal to your charisma modifier (minimum of 1). You regain expended uses when you finish a long rest.

True Wingman

At 20th level, you gain the ability to transform yourself into the embodiment of brotherhood. Using an action, you undergo a transformation. For one hour, you gain the following benefits:

  • Wings sprout from your back and grant you a flying speed of 60 feet.
  • You emanate an aura of solidarity in a 30-foot radius. When an ally starts their turn in this aura, they regain HP equal to your charisma modifier (minimum of 1) if they are not incapacitated.
  • After you attack a target on your turn, all allies within 30ft of you may immediately use their reaction to attack a target within range.

Once you use this feature, you can’t use it again until you finish a long rest.



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