Piety
Contents
How It Works
Piety is a measure of your devotion to the god of your choice. This devotion is marked by a score that starts at 1 for any god that you decide to devote yourself to. This score then increases by increments of 1 and can be gained in a couple of different ways. Either by the completion of a significant goal, or a significant sacrifice of your own self-interest. Both are determined by the DM. Each time you have accomplished this, you gain a single point to your Piety score. Though be careful, as Piety can also decrease with acts that are not favorable to your god, which is again determined by the DM.
The Benefits of the Piety System
Piety has quite a few benefits for characters who are inclined to worship the gods. These benefits aren’t given without some effort. Once your piety has reached the thresholds of 3, 10, 25 and 50 you gain rewards depending on the god of your choice. But if you manage to lose some Piety and fall below a given threshold, you will lose the benefit gained from that point. So be careful not to anger the gods if you want to keep your hard earned rewards. Another reason to keep on the straight and narrow is that gaining Piety can also give you a chance to earn some Inspiration (at the DM’s discretion).
Impiety
Not all characters may look at the gods so favorably. Some might not want to be bound in service to them. If you decide to not devote yourself to a god you won’t gain any Piety or any rewards associated with it. There aren’t any negative consequences. that said, you won’t gain any benefits if playing this way. Though if you choose the Iconoclast Supernatural gift during your character creation, you’ll have an opportunity to gain rewards that are similar to Piety rewards.
Changing your God
The gods all offer different rewards to those who serve them. Some of which you might find less effective than others. If you decide that the god you chose to serve didn’t really turn out to be the right fit for you, don’t worry. You can change the god you serve, though this doesn’t come without a price to pay. If you decide to change your god, you lose all rewards gained with the previous god. Your Piety score also returns to 1. If you feel that this choice was a mistake you can return to the service of your previous god. Not without some act of contrition, however. You also won’t regain any of the rewards you lost. Instead, you will return to 1 Piety.
The Gods
Athreos, God of Passage
Ephara, God of the Polis
Erebos, God of the Dead
Heliod, God of The Sun
Iroas, God of Victory
Karametra, God of Harvests
Keranos, God of Storms
Klothys, God of Destiny
Kruphix, God of Horizons
Mogis, God of Slaughter
Nylea, God of the Hunt
Pharika, God of Affliction
Phenax, God of Deception
Purphoros, God of the Forge
Thassa, God of the Sea
Feel free to replace any of these gods with others from different pantheons, whose portfolio is the same.
Athreos, God of Passage
Piety 3+ – Athreos’s Devotee
Your life is intertwined with the fate of the dead. You can cast gentle repose with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once), You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 10+ – Athreos’s Votary
You can cast speak with dead with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 25+ – Athreos’s Disciple
You can cast false life with this trait, requiring no material components. When you do so, you gain an additional 25 temporary hit points. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 50+ – Champion of the Passage
You can increase your Intelligence or Wisdom score by 2 and also increase your maximum for that score by 2.
Ephara, God of the Polis
Piety 3+ – Ephara’s Devotee
Ephara grants you insight into how people communicate. You can cast comprehend languages with this trait, requiring no material component, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell.
Piety 10+ – Ephara’s Votary
You gain advantage on Charisma (persuasion) checks while you are within a city. In addition, when you fail an Intelligence check or Intelligence saving throwm you can reroll the die, and you must use the new roll. Once you use this reroll, you can’t do so again until you finish a long rest.
Piety 25+ – Ephara’s Disciple
You can cast Mordenkainen’s private sanctum with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.
Piety 50+ – Champion of the Polis
You can increase your Intelligence or Charisma score by 2 and also increase your maximum for that score by 2.
Erebos, God of the Dead
Piety 3+ – Erebos’s Devotee
As a devotee of Erebos, you have proven yourself an executor of the underworld’s grim laws. You can call on Erebos’s favor to cast bane with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 10+ – Erebos’s Votary
You can cast vampiric touch with this trait. Once you canst the spell in this way, you can;t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 25+ – Erebos’s Disciple
When a soul is sent to its rightful place, you can draw on the energy of the Underworld to empower you. When a creature dies within 10 feet of you, you can use your reaction to gain a number of temporary hit points equal to your level.
Piety 50+ – Champion of the Dead
You can increase your Constitution or Wisdom score by 2 and also increase your maximum for that score by 2.
Heliod, God of The Sun
Piety 3+ – Heliod’s Devotee
As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no material components. Heliod’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot redius until the spell ends. You can cast the spell in this way a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 10+ – Heliod’s Votary
You can cast daylight with this trait. Once you cast the spell in this way, you can;t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 25+ – Heliod’s Disciple
You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, you have resistance to fire damage.
Piety 50+ – Champion of the Sun
You can increase your Strength or Wisdom score by 2 and also increase your maximum for that score by 2.
Iroas, God of Victory
Piety +3 – Iroas’s Devotee
As a devotee of Iroas, you have earned his favor through victories won in his name. You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Piety 10+ – Iroas’s Votary
You can cast crusader’s mantle with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being frightened.
Piety 25+ – Iroas’s Disciple
As a bonus action, you can call on Iroas’s blessing, gaining the following benefit for 1 minute or until you are incapacitated: creatures within 30 feet of you can’t gain advantage on attack rolls against you. Once you use this trait, you can’t do so again until you finish a long rest.
Piety 50+ – Champion of Victory
You can increase your Strength or Charisma score by 2 and also increase your maximum for that score by 2.
Karametra, God of Harvests
Piety 3+ – Karametra’s Devotee
As a devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +1 bonus to AC for 1 minute. Once you use this trait, you can;t use it again until you finish a long rest.
Piety 10+ – Karametra’s Votary
You can cast create food and water, with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. In addition you have advantage on saving throws against being poisoned.
Piety 25+ – Karametra’s Discipline
By performing an hour-long ritual, you can conjure enough grapes to fill three vials (4 ounces each) of wine. Each vial serves as a potion of healing for 24 hours, after which it loses this property. Once you use this trait, you can’t do so again until you finish a long rest.
Piety 50+ – Champion of Harvests
You can increase your Constitution or Wisdom score by 2 and also increase your maximum for that score by 2.
Keranos, God of Storms
Piety 3+ – Keranos’s Devotee
As a devotee of Keranos, you have proven your wisdom and your allegiance to the storm lord. Once on each of your turns when you hit a creature with a weapon attack, you can deal an extra 1d6 lightning damage to the target. You can use this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Piety 10+ – Keranos’s Votary
When you fail an Intelligence or a Wisdom saving throw, you can reroll the die, and you must use the new roll. Once you use this trait, you can’t do so again until you finish a long rest.
Piety 25+ – Keranos’s Disciple
The energy of the storm fills your being, granting you advantage on initiative rolls.
Piety 50+ – Champion of Storms
You can increase your Intelligence or Wisdom score by 2 and also increase your maximum for that score by 2.
Klothys, God of Destiny
Piety 3+ – Klothys’s Devotee
As a devotee of Klothys, you can manipulate the bonds of destiny that invisibly entangle every living thing. You can cast command with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 10+ – Klothys’s Votary
You can cast clairvoyance with this trait, requiring no material components. Once you cast the spell in this way, you can;t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being charmed.
Piety 25+ – Klothys’s Disciple
You develop a second sense, allowing you to intuit the tug and pull of destiny. You can’t be surprised, provided you aren’t incapacitated.
Piety 50+ – Champion of Destiny
You can increase your Strength or Wisdom score by 2 and also increase your maximum for that score by 2.
Kruphix, God of Horizons
Piety 3+ – Kruphix’s Devotee
As a devotee of Kruphix, you have proven yourself a devotee of reality’s mysteries and laws. You can cast detect magic with this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you know the mage hand cantrip. Intelligence is your spellcasting ability for these spells.
Piety 10+ – Kruphix’s Votary
You can cast detect thoughts with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being charmed.
Piety 25+ – Kruphix’s Disciple
As a true champion of Kruphix, you can use your mage hand cantrip to protect yourself. While your spectral hand is within 5 feet of you, you gain a +2 bonus to your AC against ranged attacks.
Piety 50+ – Champion of Horizons
You can increase your Constitution or Intelligence score by 2 and also increase your maximum for that score by 2.
Mogis, God of Slaughter
Piety 3+ – Mogis’s Devotee
As a devotee of Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing it to shed dim lighti in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Constitution modifier ( minimum of once). You regain all expended uses when you finish a long rest. Constitution is your spellcasting ability for this spell.
Piety 10+ – Mogis’s Votary
You can cast blinding smite with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Constitution is your spellcasting ability for the spell.
Piety 25+ – Mogis’s Disciple
Countless battles and vicious visions have given you focus. You have advantage on saving throws against being charmed or frightened.
Piety 50+ – Champion of Slaughter
You can increase your Strength or Constiution score by 2 and also increase your maximum for that score by 2.
Nylea, God of The Hunt
Piety 3+ – Nylea’s Devotee
As a devotee of Nylea, you have proven yourself a guardian of the wilds. You can cast hunter’s mark with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 10+ – Nylea’s Votary
You can cast speak with animals with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being poisoned.
Piety 25+ – Nylea’s Disciple
When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the create must choose a differet target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours.
Piety 50+ – Champion of The Hunt
You can increase your Dexterity or Wisdom score by 2 and also increase your maximum for that score by 2.
Pharika, God of Affliction
Piety 3+ – Pharika’s Devotee
As a devotee of Pharika, you have power over affliction. You can cast ray of sickness with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 10+ – Pharika’s Votary
Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease.
Piety 25+ – Pharika’s Disciple
Pharika blesses you with Pharika’s Balm, an effect that can cure or enfeeble. As an action, you can tuch a creature and choose one of the following:
– The target regains hit points equal to 1d8 + your Wisdom modifier, and you can cure the target of one disease or neutralize one poison affection it.
– The target must succeed on a DC 15 Constitution saving throw, or for 1 minute, the target deals only half damage with weapon attacks. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
You can use this action a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Piety 50+ – Champion of Affliction
You can increase your Dexterity or Wisdom score by 2 and also increase your maximum for that score by 2.
Phenax, God of Deception
Piety 3+ – Phenax’s Devotee
As a devotee of Phenax, you have proven yourself accomplished at deception. You can call on Phenax’s blessing and cast disguise self with this trait. While the spell is active, your shadow still resembles your original form. You can cast the spell in this way a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Piety 10+ – Phenax;s Votary
Your words are inspired by Theros’s greatest liar. You have advantage on Charisma (deception) checks.
Piety 25+ – Phenax’s Disciple
When you are hidden from a creature and miss it with an attack, making the attack doesn’t reveal your position.
Piety 50+ – Champion of Deception
You can increase your Dexterity or Charisma score by 2 and also increase your maximum for that score by 2.
Purphoros, God of The Forge
Piety 3+ – Purphoros’s Devotee
As a devotee of Purphoros, you have drawn the notice of the forge god with your skill. You can cast shield of faith with this trait, requiring no material components, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you know the mending cantrip. Intelligence is your spellcasting ability for these spells.
Piety 10+ – You can cast heat metal with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. In addition, you have advantage on saving throws against being knocked prone.
Piety 25+ – Purphoros’s Disciple
While you are standing and an effect would push you 1 foot or more, you can use your reaction to not be pushed.
Piety 50+ – Champion of the Forge
You can increase your Strength or Intelligence score by 2 and also increase your maximum for that score by 2.
Thassa, God of The Sea
Piety 3+ – Thassa’s Devotee
As a devotee of Thassa, you have proven yourself a worthy representative of the god of the sea. You can cast fog cloud with this trait. Fog created in this way smells strongly of the sea. You can cast the spell in this way a number of times equal to your intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell.
Piety 10+ – Thassa’s Votary
You can cast blink with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.
Piety 25+ – Thassa’s Disciple
You are inspired by the tempestous, uncontrollable nature of the sea; you have advantage on saving throws against being charmed or restrained.
Piety 50+ – You can increase your Dexterity or Intelligence score by 2 and also increase your maximum for that score by 2.