College of Comedy^
Those who follow this college’s teachings know many problems can be overcame with a good, hearty laugh. Jesters and punsmiths alike revel in the teachings of this bard college.
At 3rd level, you learn the Tasha’s Hideous Laughter spell if you don’t know it already. When you cast this spell, you can cast it without needing to concentrate. You must complete a long rest before you can cast it in this way again.
Stand- up Routine
At 3rd level, as an action, all creatures of your choice within 30ft. of you must make an Wisdom (Insight) check contested by your Charisma (Performance) check. If you win the contest, all targets who rolled lower than your check are subject to the effects of the Tasha’s Hideous Laughter spell until the start of your next turn.
Sometimes your jokes affect your friends in the best of ways. Starting at 6th level, when a friendly creature uses a die granted by your Bardic Inspiration ability, they add your Charisma modifier to the roll as well. You must complete a short or long rest before using this ability again.
Sometimes, your jokes, aren’t everyone’s cup o’ tea. At 14th level, as an action, all creatures within 30ft. of you must make a Wisdom saving throw against your spell save DC. On a failed save, those affected have disadvantage on attacking all creatures other than you for one minute. Additionally, for one minute when you use this feature, you are considered to be under the effects of the Sanctuary spell. You must complete a long rest before you can use this feature again.