CLAN CRAFTER
Contents
The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours. and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarily- particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for nondwarves to pass on the skills of Moradin’s favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
- Skill Proficiencies: History, Insight
- Tool Proficiencies: One type of artisan’s tools
- Languages: Dwarvish or one other of your choice if you already speak Dwarvish
- Equipment: A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp
FEATURE: RESPECT OF THE STOUT FOLK
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
SUGGESTED CHARACTERISTICS
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship.
Personality Traits:
d20 | Options For Personality Traits |
---|---|
1 | It’s not pompous and boastful if it is true. |
2 | I’m a snob who looks down on those who can’t appreciate the art. |
3 | I always want to know how things work and what makes people tick. |
4 | I’m full of witty aphorisms and have a proverb for every occasion. |
5 | I’m rude to people who lack my commitment to hard work and fair play. |
6 | I like to talk at length about my profession. |
7 | I don’t part with my money easily and will haggle tirelessly to get the best deal possible. |
8 | I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. |
9 | Whittling is how I spend much of my time. |
10 | My friends know they can rely on me, no matter what. |
11 | I’m always polite and respectful. |
12 | I’ll settle for nothing less than perfection. |
13 | I know that if I present myself in the latest fashions and present myself as a modern avant garde personality, people will take my artisnaship seriously |
14 | I often use large, important sounding words when speaking, even if I don’t always know what the words actually mean. |
15 | I try to infuse my actions with a theatrical flourish, but will never admit that my showmanship is anything but genuine. |
16 | As I speak, I can’t help but vary my inflections dramatically and gesture wildly. |
17 | I speak mostly in cryptic phrases. |
18 | I am awkward and uncomfortable around people I am attracted to. |
19 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
20 | I are prone to telling stories of my past crafting achievements, even to people who have heard the same stories many times before. |
Flaws:
d12 | Options For Flaws |
---|---|
1 | I’11 do anything to get my hands on something rareor priceless. |
2 | I’m quick to assume that someone Is trying to cheat me. |
3 | No one must ever learn that I once stole money from clan coffers. |
4 | I’m never satisfied with what I have—I always want more. |
5 | I would kill to acquire a noble title. |
6 | I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. |
7 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |
8 | I hold to tradition at the expense of adaptability. |
9 | I over-plan every endeavor. |
10 | I have a weakness for the vices of the city, especially hard drink |
11 | I have little respect for anyone outside the realm of crafting. |
12 | I have a tendency to be unintentionally insulting or boastful. |
Ideals:
d12 | Options For Ideal |
---|---|
1 | Community: It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) |
2 | Generosity: My talents were given to me so that I could use them to benefit the clan. (Good) |
3 | Freedom: Everyone should be free to pursue his or her own livelihood. (Chaotic) |
4 | Greed: I’m only in it for the money. (Evil) |
5 | People: I’m committed to the preserve dwarven traditions of craftsmanship. (Neutral) |
6 | Aspiration: I work hard to be the best there is at my craft. (Any) |
7 | Greater Good: My gifts are meant to be shared with all, not used for my own benefit. (Good) |
8 | Art: Through the eyes and hand of an artist the beauty of even a mundane object can be shown. (Neutral) |
9 | Calm: I am content when I’m am working on something. (Any) |
10 | Tradition: The ancient traditions of my craft must be preserved and upheld. (Lawful) |
11 | Creativity.The world is in need of new ideas and bold action. (Chaotic) |
12 | Greed: I do what I do for riches and fame, not some high-minded ideals. (Evil) |
Bonds:
D12 | Options For Bond |
---|---|
1 | The workshop where I learned my trade is the most important place in the world to me. |
2 | I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy. |
3 | One day I will return to my clan and prove that I am the greatest artisan of them all. |
4 | I owe my clan a great debt for forging me into the person I am today. |
5 | I pursue wealth to secure someone’s love. |
6 | I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. |
7 | Nothing is more important than the other members of my clan. |
8 | My tools are symbols of my past life, and I carry them so that I will never forget my roots. |
9 | I have alienated many in my tireless pursuit of my craft. |
10 | One of my companions is my sibling or relative who’s looking out for me. |
11 | My single most important piece of equipment? My tools of course, they have been passed down fromprior generations. |
12 | I’m loyal to my mentor first, everything else second. |
SOURCE
Sword Coast Adventurer’s Guide
Image – https://eberron5e-6.obsidianportal.com/wikis/dwarf