Unbound^
Contents
Prerequisite: you have the reincarnated background.
Creation
Hit Dice: 1d6
Saving: 2 of your choice.
Skills: 2 of your choice
Misc: you then have 8 tokens to spend on things listed below, everything costs 1 token unless noted otherwise.
Hit Dice upgrade: 1d8, 1d10 (requires 1d8), 1d12 (requires 1d10)
Armor Proficiency: Light (+Bucklers), Medium Armor (+Shields, requires light), Heavy Armor (+Towers, requires medium)
Weapon Proficiency: Simple, Martial Weapons (requires simple), Firearms (requires simple)
A Tool Proficiency (can be taken multiple times)
A Skill Proficiency (can be taken multiple times)
Casting:
Short Rest Casting – 1 token
+1 spell list – 1 tokens (may be taken multiple times)
Half Caster – 2 tokens (artificer, paladin, ranger, warlock)
Full Caster – 3 tokens (bard, cleric, druid, sorcerer, wizard))
When you choose one of these you also pick a free spell list that fits with the type of caster you are, this spell list is added to your own unique “unbound” spell list.
No matter what you choose, you are considered a spontaneous caster but do have a spell book.
If you take full caster AND half caster, you receive combined spell points.
ASIDE FROM THE SPELLS YOU CAN CHOSE FROM YOU DO NOT GAIN ANYTHING ELSE FROM THAT CLASSES SPELLCASTING.
You may choose to have Int, Wis, or Cha be your spellcasting ability for all your spells, regardless of spell list chosen.
You begin knowing a number of spells equal to your spellcasting ability modifier + your level. If you are half caster and full caster you get double.
Any skill that references your spell casting modifier, instead replace the stat listed with the one you have chosen. (only if it relates directly to spell casting, if unsure ask your DM)
Finally any unspent tokens may be converted to points and used to buy features before begining your level 1 purchases. 1 token = 5 points.
After doing this you may begin spending your points as a Level 1 character. See below for information.
Levelling
As you level you get a number of points equal to 10 x your level (lvl 1 = 10 points, lvl 2 = 20p, lvl 3 = 30p etc, totalling 60 points earned by level 3), to spend on class features. These points can be saved up and spent later, though you may not save more points than what you were awarded at your current level.
Additionally please note that there are some abilities with the same name, but very different effects, for example “avatar of battle” this is both a low level mystic feature, AND a high level cleric feature. Each entry is listed seperately.
You also may only take a feature ONCE, unless it states it may be taken multiple times.
Finally you may respec your character at level up at a cost of 10 points. However the cost of any ability you get cannot be more than you could have saved at this level. (this levels points + last levels points)
(ALL PURCHASES AND CHARACTER DEVELOPMENT NEED TO BE KEPT TRACK OF IN YOUR CHARACTERS NOTES SECTION)
Spell Progression Table
Level | Half Caster Cantrips Known | Half Caster Max Spell Level | Half Caster Spell Points | Full Caster Cantrips Known | Full Caster Max Spell Level | Full Caster Spell Points | Psi Points |
---|---|---|---|---|---|---|---|
1 | 2 | 1st | 2 | 3 | 1st | 2 | 4 |
2 | 2 | 1st | 2 | 3 | 1st | 3 | 6 |
3 | 2 | 1st | 3 | 3 | 2nd | 8 | 14 |
4 | 3 | 1st | 3 | 5 | 2nd | 10 | 17 |
5 | 3 | 2nd | 8 | 5 | 3rd | 16 | 27 |
6 | 3 | 2nd | 8 | 5 | 3rd | 19 | 32 |
7 | 3 | 2nd | 10 | 5 | 4th | 23 | 38 |
8 | 3 | 2nd | 10 | 5 | 4th | 27 | 44 |
9 | 3 | 3rd | 16 | 5 | 5th | 36 | 57 |
10 | 4 | 3rd | 16 | 6 | 5th | 41 | 64 |
11 | 4 | 3rd | 19 | 6 | 6th | 47 | 64 |
12 | 4 | 3rd | 19 | 6 | 6th | 47 | 64 |
13 | 4 | 4th | 23 | 6 | 7th | 54 | 64 |
14 | 4 | 4th | 23 | 6 | 7th | 54 | 64 |
15 | 4 | 4th | 27 | 6 | 8th | 62 | 64 |
16 | 4 | 4th | 27 | 6 | 8th | 62 | 64 |
17 | 4 | 5th | 36 | 6 | 9th | 71 | 64 |
18 | 4 | 5th | 36 | 6 | 9th | 76 | 71 |
19 | 4 | 5th | 41 | 6 | 10th | 82 | 71 |
20 | 4 | 5th | 41 | 6 | 10th | 89 | 71 |
Skills 3-50
Name | Prerequisite | Point Cost | Original Class | Repeat Purchase |
---|---|---|---|---|
Acolyte of Nature | none | 3 | Cleric: Nature | N |
Acolyte of Strength | none | 3 | Cleric: Strength | N |
Among The Dead | none | 3 | Warlock: Undying | N |
Arcane Initiate | none | 3 | Cleric: Arcana | N |
Awakened Mind | none | 3 | Warlock: Great Old One | N |
Blessing of Knowledge | none | 3 | Cleric: Knowledge | N |
Blessing of The Forge | none | 3 | Cleric: Forge | N |
Blessing of The Trickster | none | 3 | Cleric: Trickery | N |
Circle of Mortality | none | 3 | Cleric: Grave | N |
Dark One’s Blessing | none | 3 | Warlock: Fiend | N |
Disciple of Life | none | 3 | Cleric: Life | N |
Divine Magic | Spell Casting | 3 | Sorcerer: Divine | N |
Draconic Ancestor | none | 3 | Sorcerer: Draconic | N |
Draconic Resilience | Draconic Ancestor | 3 | Sorcerer: Draconic | N |
Emboldening Bond | none | 3 | Cleric: Unity | N |
Eyes of Night | none | 3 | Cleric: Twilight | N |
Eyes of The Dark | Font of Magic | 3 | Sorcerer: Shadow | N |
Eyes of The Grave | none | 3 | Cleric: Grave | N |
Favored By The Gods | none | 3 | Sorcerer: Divine | N |
Fey Presence | none | 3 | Warlock: Archfey | N |
Grasp of The Deep | Spell Casting | 3 | Warlock: Lurker in The Deep | N |
Healing Light | none | 3 | Warlock: Celestial | N |
Hexblade’s Curse | none | 3 | Warlock: Hexblade | N |
Hex Warrior | Light Armor, Simple Weapons | 3 | Warlock: Hexblade | N |
Ignite | none | 3 | Sorcerer: Phoenix | N |
Invasive Thoughts | none | 3 | Sorcerer: Aberrant | N |
Language Proficiency | none | 3 | Any | N |
Mantle of Flame | none | 3 | Sorcerer: Phoenix | N |
Priest of Zeal | none | 3 | Cleric: Zeal | N |
Psionic Spells | Spell Casting | 3 | Sorcerer: Aberrant | N |
Reaper | none | 3 | Cleric: Death | N |
Scion of The Deep | none | 3 | Warlock: Lurker in The Deep | N |
Shield of The Faithful | none | 3 | Cleric: Protection | N |
Shielding Aurora | none | 3 | Warlock: Seeker | N |
Solidarity’s Action | none | 3 | Cleric: Solidarity | N |
Strength of The Grave | none | 3 | Sorcerer: Shadow | N |
Tempestuous Magic | Spell Casting | 3 | Sorcerer: Storm | N |
Thieves’ Cant | none | 3 | Rogue | N |
Tides of Chaos | Wild Magic Surge | 3 | Sorcerer: Wild | N |
Tool Proficiency | none | 3 | Any | N |
Vigilant Blessing | none | 3 | Cleric: Twilight | N |
Voice of Authority | none | 3 | Cleric: Order | N |
War Priest | none | 3 | Cleric: War | N |
Warding Flame | none | 3 | Cleric: Ambition | N |
Warding Flare | none | 3 | Cleric: Light | N |
Wild Magic Surge | Spell Casting | 3 | Sorcerer: Wild | N |
Wind Speaker | none | 3 | Sorcerer: Wild | N |
Wrath of the Storm | none | 3 | Cleric: Tempest | N |
Armor Model | Power Armor | 4 | Artificer: Armorer | N |
Battle Ready | Simple Weapons | 4 | Artificer: Battle Smith | N |
Born To The Saddle | none | 4 | Fighter: Cavalier | N |
Expertise (1st level) | none | 4 | Bard or Rogue | N |
Halo of Spores | none | 4 | Druid: Spores | N |
Power Armor | Heavy Armor | 4 | Artificer: Armorer | N |
Skill Proficiency | none | 4 | Any | N |
Steel Defender | Smith’s Tools OR Tinker’s Tools | 4 | Artificer: Battle Smith | N |
Symbiotic Entity | Wild Shape | 4 | Druid: Spores | N |
Unwavering Mark | none | 4 | Fighter: Cavalier | N |
Arcane Recovery | Spell Casting | 5 | Wizard | N |
Bardic Inspiration (1d6) | Performance | 5 | Bard | N |
Blade Flourish | Bardic Inspiration (1d6) | 5 | Bard | N |
Circle Forms | Wild Shape | 5 | Druid: Moon | N |
Combat Wild Shape | Wild Shape | 5 | Druid: Moon | N |
Detect Portal | none | 5 | Ranger: Horizon Walker | N |
Divine Inspiration | Spell Casting | 5 | Wizard: Theurgy | N |
Divine Sense | none | 5 | Paladin | N |
Dread Ambusher | none | 5 | Ranger: Gloom Stalker | N |
Druidic | none | 5 | Druid | N |
Experimental Elixir | Alchemy Supplies | 5 | Artificer: Alchemist | N |
Favoured Enemy (1st Level) | none | 5 | Ranger | N |
Fighting Style | none | 5 | Fighter | N |
Firearm Proficiency | Simple Weapon Proficiency | 5 | Any | N |
Hands of Harm | Ki, Martial Arts | 5 | Monk: Mercy | N |
Hands of Healing | Ki, Martial Arts | 5 | Monk: Mercy | N |
Heart of Fire | Spell Casting | 5 | Sorcerer: Pyromancer | N |
Heavy Armor Proficiency | Medium Armor Proficiency | 5 | Any | N |
Hunter’s Sense | none | 5 | Ranger: Monster Slayer | N |
Implements of Mercy | none | 5 | Monk: Mercy | N |
Lay on Hands | none | 5 | Paladin | N |
Light Armor Proficiency | none | 5 | Any | N |
Magical Tinkering | Artisan’s Tools (any), Spell Casting | 5 | Artificer | N |
Martial Arts | none | 5 | Monk | N |
Martial Weapon Proficiency | Simple Weapon Proficiency | 5 | Any | N |
Medium Armor Proficiency | Light Armor Proficiency | 5 | Any | N |
Natural Explorer (1st Level) | none | 5 | Ranger | N |
Natural Recovery | Spell Casting | 5 | Druid: Land | N |
Planar Warrior | none | 5 | Ranger: Horizon Walker | N |
Rage | none | 5 | Barbarian | N |
Second Wind | none | 5 | Fighter | N |
Shield Proficiency | Light Armor Proficiency | 5 | Any | N |
Simple Weapon Proficiency | none | 5 | Any | N |
Slayer’s Prey | none | 5 | Ranger: Monster Slayer | N |
Sneak Attack | none | 5 | Rogue | N |
Song of Rest (1d6) | Performance | 5 | Bard | N |
Speech of The Woods | none | 5 | Druid: Sheperd | N |
Spirit Totem | none | 5 | Druid: Sheperd | N |
Umbral Sight | none | 5 | Ranger: Gloom Stalker | N |
Unarmored Defense (con or wis) | none | 5 | Barbarian or Monk | N |
Arcane Initiate | Divine Inspiration | 7 | Wizard: Theurgy | N |
Arcanomechanical Armor | Spell Casting | 7 | Wizard: Invention | N |
Channel Arcana | Divine Inspiration | 7 | Wizard: Theurgy | N |
Divine Smite | Spell Casting | 7 | Paladin | N |
Hit Die Upgrade (1d8) | none | 7 | Any | N |
Language Proficiency | none | 7 | Any | N |
Reckless Casting | Spell Casting | 7 | Wizard: Invention | N |
Spell List +1 | Spell Casting | 7 | Any | Y |
Tools of The Inventor | none | 7 | Wizard: Invention | N |
Tool Proficiency | none | 7 | Any | N |
Channel Divinity Options (Conquest, Devotion, Redemption, Ancients, Crown,Vengeance, or Oathbreaker) | Channel Divinity (1/rest) | 8 | Paladin | Y |
Combat Inspiration | Bardic Inspiration (1d6) | 8 | Bard: Valor | N |
Cutting Words | Bardic Inspiration (1d6) | 8 | Bard: Lore | N |
Drunken Technique | Ki | 8 | Monk: Drunken Master | N |
Eldritch Cannon | Woodcarver’s OR Smith’s Tools | 8 | Artificer: Artillerist | N |
Enthralling Performance | Performance | 8 | Bard: Glamour | N |
Mantle of Inspiration | Bardic Inspiration (1d6) | 8 | Bard: Glamour | N |
Psychic Blades | Bardic Inspiration (1d6) | 8 | Bard: Whispers | N |
Soothing Words | none | 8 | Bard: Eloquence | N |
Tumbling Fool | Acrobatics | 8 | Bard: Satire | N |
Universal Speech | Bardic Inspiration (1d6) | 8 | Bard: Eloquence | N |
Words of Terror | none | 8 | Bard: Whispers | N |
Adjust Density | Spell Casting | 10 | Wizard: Graviturgy | N |
Arcane Abjuration | Channel Divinity (1/rest) | 10 | Cleric: Arcana | N |
Arcane Deflection | Spell Casting | 10 | Wizard: War | N |
Arcane Ward | Spell Casting | 10 | Wizard: Abjuration | N |
Artisan’s Blessing | Channel Divinity (1/rest) | 10 | Cleric: Forge | N |
Balm of The Summer Court | none | 10 | Druid: Dreams | N |
Bladesong | Performance, Spell Casting | 10 | Wizard: Bladesinging | N |
Bolts From The Grave | Cunning Action, Sneak Attack | 10 | Rogue: Revived | N |
Channel Divinity (1/rest) | none | 10 | Cleric | N |
Charm Animals & Plants | Channel Divinity (1/rest) | 10 | Cleric: Nature | N |
Chronal Shift | Spell Casting | 10 | Wizard: Chronurgy | N |
Consuming Fervor | Channel Divinity (1/rest) | 10 | Cleric: Zeal | N |
Danger Sense | none | 10 | Barbarian | N |
Destructive Wrath | Channel Divinity (1/rest) | 10 | Cleric: Tempest | N |
Ear for Deceit | none | 10 | Rogue: Inquisitive | N |
Extract Name | none | 10 | Wizard: Onomancy | N |
Eye for Detail | none | 10 | Rogue: Inquisitive | N |
Fateful Naming | Spell Casting | 10 | Wizard: Onomancy | N |
Feat of Strength | Channel Divinity (1/rest) | 10 | Cleric: Strength | N |
Gravity Well | Spell Casting | 10 | Wizard: Graviturgy | N |
Grim Harvest | Spell Casting | 10 | Wizard: Necromancy | N |
Guided Strike | Channel Divinity (1/rest) | 10 | Cleric: War | N |
Hit Die Upgrade (1d10) | Hit Die Upgrade (1d8) | 10 | Any | N |
Hypnotic Gaze | none | 10 | Wizard: Enchantment | N |
Improved Minor Illusion | Spell Casting | 10 | Wizard: Illusion | N |
Insightful Fighting | Sneak Attack | 10 | Rogue: Inquisitive | N |
Invoke Duplicity | Channel Divinity (1/rest) | 10 | Cleric: Ambition | N |
Jack of All Trades | None | 10 | Bard | N |
Ki | none | 10 | Monk | N |
Knowledge of The Ages | Channel Divinity (1/rest) | 10 | Cleric: Knowledge | N |
Lore Master | none | 10 | Wizard: Lore | N |
Minor Alchemy | Spell Casting | 10 | Wizard: Transmutation | N |
Minor Conjuration | Spell Casting | 10 | Wizard: Conjuration | N |
Order’s Demand | Channel Divinity (1/rest) | 10 | Cleric: Order | N |
Path To The Grave | Channel Divinity (1/rest) | 10 | Cleric: Grave | N |
Perserve Life | Channel Divinity (1/rest) | 10 | Cleric: Life | N |
Portent | none | 10 | Wizard: Diviniation | N |
Psionic Devotion | Psionic Focus | 10 | Wizard: Psionics | N |
Psionic Focus | Spell Casting | 10 | Wizard: Psionics | N |
Radiance of The Dawn | Channel Divinity (1/rest) | 10 | Cleric: Light | N |
Radiant Defense | Channel Divinity (1/rest) | 10 | Cleric: Protection | N |
Reckless Attack | none | 10 | Barbarian | N |
Revived Nature | none | 10 | Rogue: Revived | N |
Sculpt Spells | Spell Casting | 10 | Wizard: Evocation | N |
Shared Burden | Channel Divinity (1/rest) | 10 | Cleric: Unity | N |
Spell Secrets | Spell Casting | 10 | Wizard: Lore | N |
Tactical Wit | none | 10 | Wizard: War | N |
Temporal Awareness | none | 10 | Wizard: Chronurgy | N |
Tokens of Past Lives | none | 10 | Rogue: Revived | N |
Touch of Death | Channel Divinity (1/rest) | 10 | Cleric: Death | N |
Training in War and Song | none | 10 | Wizard: Bladesinging | N |
Twilight Sanctuary | Channel Divinity (1/rest) | 10 | Cleric: Twilight | N |
Unarmored Movement | none | 10 | Monk | N |
Wild Shape | none | 10 | Druid | N |
Arcane Archer Lore | none | 15 | Fighter: Arcane Archer | N |
Arcane Shot | none | 15 | Fighter: Arcane Archer | N |
Combat Superiority | none | 15 | Fighter: Battle Master | N |
Deflect Missiles | Ki | 15 | Monk | N |
Divine Fury | Rage | 15 | Barbarian: Zealot | N |
Divine Health | none | 15 | Paladin | N |
Fast Hands | Cunning Action | 15 | Rogue: Thief | N |
Fancy Footwork | none | 15 | Rogue: Swashbuckler | N |
Hunter’s Prey | none | 15 | Ranger: Hunter | N |
Language Proficiency | none | 15 | Any | Y |
Lingering Magic | none | 15 | Barbarian: Wild Soul | N |
Mage Hand Legerdemain | Spell Casting | 15 | Rogue: Arcane Trickster | N |
Master of Intrigue | none | 15 | Rogue: Mastermind | N |
Master of Tactics | none | 15 | Rogue: Mastermind | N |
Note of Potential | Bardic Inspiration (1d6) | 15 | Bard: Creation | N |
Open Hand Technique | Ki | 15 | Monk: Open Hand | N |
Path of The Kensei | Martial Arts | 15 | Monk: Kensei | N |
Primeval Awareness | Spell Casting | 15 | Ranger | N |
Radiant Sun Bolt | Ki | 15 | Monk: Sun Soul | N |
Rakish Audacity | Sneak Attack | 15 | Rogue: Swashbuckler | N |
Ranger’s Companion | none | 15 | Ranger: Beast Master | N |
Right Tool for the Job | none | 15 | Artificer | N |
Second-Story Work | none | 15 | Rogue: Thief | N |
Shadow Arts | Ki | 15 | Monk: Shadow | N |
Skill Proficiency | none | 15 | Any | N |
Skirmisher | none | 15 | Rogue: Scout | N |
Spirit Seeker | none | 15 | Barbarian: Totem Warrior | N |
Student of War | none | 15 | Fighter: Battle Master | N |
Survivalist | none | 15 | Rogue: Scout | N |
Tool Proficiency | none | 15 | Any | N |
Totem Spirit | Rage | 15 | Barbarian: Totem Warrior | N |
Touch of Death | none | 15 | Monk: Long Death | N |
Warrior of The Gods | none | 15 | Barbarian: Zealot | N |
Wild Surge | Rage | 15 | Barbarian: Wild Soul | N |
Action Surge | none | 20 | Fighter | N |
Assassinate | none | 20 | Rogue: Assassin | N |
Cunning Action | none | 20 | Rogue | N |
Eldritch Invocations | none | 20 | Warlock | N |
Font of Magic | Spell Casting | 20 | Sorcerer | N |
Hit Die Upgrade (1d12) | Hit Die Upgrade (1d10) | 20 | Any | N |
Infuse Item | Spell Casting | 20 | Artificer | N |
Slow Fall | none | 20 | Monk | N |
Bardic Inspiration (1d8) | Bardic Inspiration (1d6) | 25 | Bard | N |
Font of Inspiration | Bardic Inspiration (1d6) | 25 | Bard | N |
Fast Movement | none | 25 | Barbarian | N |
Stunning Strike | Ki | 25 | Monk | N |
Additional Magical Secrets | none | 30 | Bard: Lore | N |
Ancestral Protectors | Rage | 30 | Barbarian: Ancestral Guardian | N |
Animating Performance | Bardic Inspiration | 30 | Bard: Creation | N |
Battlerager Armor | Medium Armor, Rage | 30 | Battlerager | N |
Blessed Healer | none | 30 | Cleric: Life | N |
Brute Force | none | 30 | Fighter: Brute | N |
Channel Divinity (2/rest) | Channel Divinity (1/rest) | 30 | Cleric | N |
Cloak of Shadows | Channel Divinity (1/rest) | 30 | Cleric: Ambition | N |
Countercharm | none | 30 | Bard | N |
Dampen Elements | none | 30 | Cleric: Nature | N |
Divine Strike (cold, fire, lightning, necrotic, psychic radiant, or thunder) | none | 30 | Cleric | Y |
Embodiment of The Law | none | 30 | Cleric: Order | N |
Fathomless Soul | none | 30 | Warlock: Lurker in The Deep | N |
Favoured Enemy (6th Level) | Favoured Enemy (1st Level) | 30 | Ranger | N |
Fool’s Insight | none | 30 | Bard: Satire | N |
Frenzy | Rage | 30 | Barbarian: Berserker | N |
Guardian Grasp | Grasp of The Deep | 30 | Warlock: Lurker in The Deep | N |
Heart of The Storm | Spell Casting | 30 | Sorcerer: Storm | N |
Hour of Reaping | none | 30 | Monk: Long Death | N |
Inescapable Destruction | none | 30 | Cleric: Death | N |
Improved Critical | none | 30 | Fighter: Champion | N |
Improved Flare | Warding Flare | 30 | Cleric: Light | N |
Ki-Empowered Strikes | Ki | 30 | Monk | N |
Mantle of Majesty | none | 30 | Bard: Glamour | N |
Mantle of Whispers | none | 30 | Bard: Whispers | N |
Metamagic | Font of Magic | 30 | Sorcerer | N |
Natural Explorer (6th Level) | Natural Explorer (1st Level) | 30 | Ranger | N |
Noxious Aura | Ki | 30 | Monk: Mercy | N |
One With the Blade | Ki, Path of The Kensei | 30 | Monk: Kensei | N |
Oketra’s Blessing | Channel Divinity (1/rest) | 30 | Cleric: Solidarity | N |
Pact Boon | Spell Casting | 30 | Warlock | Y |
Potent Spellcasting | Spell Casting | 30 | Cleric: Ambition | N |
Protective Bond | Emboldening Bond | 30 | Cleric: Unity | N |
Read Thoughts | Channel Divinity (1/rest) | 30 | Cleric: Knowledge | N |
Resounding Strike | none | 30 | Cleric: Zeal | N |
Rhona’s Blessing | Channel Divinity (1/rest) | 30 | Cleric: Strength | N |
Searing Arc Strike | Ki | 30 | Monk: Sun Soul | N |
Sentinel At Death’s Door | none | 30 | Cleric: Grave | N |
Shadow Step | none | 30 | Monk: Shadow | N |
Short Rest Casting | Spell Casting | 30 | Any | N |
Skill Proficiency | none | 30 | Any | N |
Steps of The Brave | none | 30 | Cleric: Twilight | N |
Soul of The Forge | none | 30 | Cleric: Forge | N |
Spell Breaker | none | 30 | Cleric: Arcana | N |
Storm Aura | Rage | 30 | Barbarian: Storm Herald | N |
Storm Guide | Spell Casting | 30 | Sorcerer: Storm | N |
Thunderbolt Strike | none | 30 | Cleric: Tempest | N |
Tipsy Sway | Ki | 30 | Monk: Drunken Master | N |
Tool Proficiency | none | 30 | Any | Y |
Undeniable Logic | Bardic Inspiration (1d6) | 30 | Bard: Eloquence | N |
War God’s Blessing | Channel Divinity (1/rest) | 30 | Cleric: War | N |
Wholeness of Body | none | 30 | Monk: Open Hand | N |
Bardic Inspiration (1d10) | Bardic Inspiration (1d8) | 35 | Bard | N |
Curving Shot | Magic Arrow | 35 | Fighter: Arcane Archer | N |
Evasion | none | 35 | Monk or Rogue | |
Magic Arrow | none | 35 | Fighter: Arcane Archer | N |
Magical Secrets | none | 35 | Bard | N |
Stillness of Mind | none | 35 | Monk | N |
Ability Score Improvement | none | 40 | Any | N |
Feat | none | 40 | Any | N |
Half Caster | none | 40 | Any | N |
Land’s Stride | Natural Explorer | 40 | Ranger | N |
Skill Proficiency | none | 40 | Any | Y |
Alchemical Savant | none | 50 | Artificer: Alchemist | N |
Arcane Firearm | none | 50 | Artificer: Artillerist | N |
Destroy Undead | Channel Divinity (1/rest) | 50 | Cleric | N |
Empowered Psionics | Spell Casting | 50 | Wizard: Psionics | N |
Extra Attack | none | 50 | Fighter | N |
Hide In Plain Sight | none | 50 | Ranger | N |
Mental Discipline | Spell Casting | 50 | Wizard: Psionics | N |
Natural Explorer (10th Level) | Natural Explorer (6th Level) | 50 | Ranger | Y |
Uncanny Dodge | none | 50 | Rogue | N |
Skills 50 – 100
Name | Prerequisite | Point Cost | Original Class | Repeat Purchase |
---|---|---|---|---|
Accursed Specter | none | 60 | Warlock: Hexblade | N |
Alchemical Casting | Arcanomechanical Armor | 60 | Wizard: Invention | N |
Alchemical Casting | Spell Secrets | 60 | Wizard: Lore | N |
Arcane Acolyte | Divine Inspiration | 60 | Wizard: Theurgy | N |
Aspect of The Beast | none | 60 | Barbarian: Totem Warrior | N |
Astral Refuge | Spell Casting | 60 | Warlock: Seeker | N |
Aura of Protection | none | 60 | Paladin | N |
Bend Luck | Font of Magic | 60 | Sorcerer: Wild | N |
Benign Transposition | none | 60 | Wizard: Conjuration | N |
Dark One’s Own Luck | none | 60 | Warlock: Fiend | N |
Defy Death | none | 60 | Warlock: Undying | N |
Elemental Affinity | Draconic Ancestor, Spell Casting | 60 | Sorcerer: Draconic | N |
Empowered Healing | Font of Magic | 60 | Sorcerer: Divine | N |
Entropic Ward | none | 60 | Warlock: Great Old One | N |
Expert Divination | Spell Casting | 60 | Wizard: Divination | N |
Expertise (6th level) | Expertise (1st level) | 60 | Bard or Rogue | N |
Fanatical Focus | Rage | 60 | Barbarian: Zealot | N |
Fire in The Veins | Spell Casting | 60 | Sorcerer: Pyromancer | N |
Full Caster | none | 60 | Any | N |
Fungal Infestation | Halo of Spores | 60 | Druid: Spores | N |
Hearth of Moonlight and Shadow | Spell Casting | 60 | Druid: Dreams | N |
Hound of Ill Omen | Font of Magic | 60 | Sorcerer: Shadow | N |
Instinctive Charm | none | 60 | Wizard: Enchantment | N |
Land’s Stride | none | 60 | Druid: Land | N |
Malleable Illusions | Spell Casting | 60 | Wizard: Illusion | N |
Mighty Summoner | Spell Casting | 60 | Druid: Shepard | N |
Mindless Rage | Rage | 60 | Barbarian: Berserker | N |
Misty Escape | Spell Casting | 60 | Warlock: Archfey | N |
Momentary Stasis | Spell Casting | 60 | Wizard: Chronurgy | N |
Potent Cantrip | Spell Casting | 60 | Wizard: Evocation | N |
Favoured Enemy (14th Level) | Favoured Enemy (6th Level) | 70 | Ranger | Y |
Song of Rest (1d8) | Song of Rest (1d6) | 90 | Bard | N |
Song of Rest (1d10) | Song of Rest (1d8) | 130 | Bard | N |
Bardic Inspiration (1d12) | Bardic Inspiration (1d10) | 150 | Bard | N |
Song of Rest (1d12) | Song of Rest (1d10) | 170 | Bard | N |
Channel Divinity (3/rest) | Channel Divinity (2/rest) | 180 | Cleric | N |
60 Points
Power Surge (requires spell casting)
Primal Strike (requires wild shape)
Projected Ward (requires arcane ward)
Radiant Soul (requires spell casting)
Reckless Abandon (requires rage, reckless attack)
Resonant Utterance (requires extract name and spell casting)
Soul of The Raven (requires sentinel raven)
Speech Beyond The Grave
Spirit Shield (requires rage)
Storm Soul (requires storm aura)
Tool Expertise
Transmuter’s Stone (requires spell casting)
Undead Thralls (requires spell casting)
Violent Attraction (requires spell casting)
70 Points
Aura of Conquest
Aura of Devotion
Aura of Hate (requires divine sense)
Aura of The Guardian
Aura of Warding
Avatar of Speed
Battle Magic (requires bard spell list)
Blessings of The Courts (requires spellcasting)
Brutish Durability
Defensive Tactics
Divine Allegiance
Elemental Mastery (requires elemental attunement)
Ethereal Step
Evasion
Exceptional Training (requires ranger’s companion)
Feral Instinct
Flash of Genius
Fool’s Luck (requires bardic inspiration)
Infectious Inspiration (requires bardic inspiration)
Iron Mind
Know Your Enemy
Master’s Flourish (requires blade flourish)
Peerless Skill (requires bardic inspiration)
Performance of Creation
Phantom Knife (requires soul knife)
Relentless Avenger
Remarkable Athlete
Shadow Lore
Supernatural Defense (requires slayer’s prey)
Unbreakable Majesty
Vanish (requires land’s stride)
Warding Maneuver
80 Points
Ability Score Improvement
Feat
85 Points
Arcane Mastery
Avatar of Battle
Blaze of Glory
Corona of Light
Enduring Unity (requires protective bond)
Improved Duplicity (requires invoke duplicity)
Improved Reaper (requires reaper)
Indomitable Defense
Keeper of Souls
Master of Nature (requires charm animals & plants)
Midnight Shroud (requires eyes of the night)
Order’s Wrath (requires divine strike)
Saint of Forge and Fire (requires soul of the forge)
Stormborn
Supreme Healing
Visions of The Past
90 Points
Arcane Jolt
Armor Modifications (requires power armor)
Beast Spells (requires druid spell list, wild shape)
Brutal Critical
Connect With The Dead (requires tokens of past lives)
Explosive Cannon (requires eldritch cannon)
Indomitable
Infiltration Expertise
Insightful Manupulator
Magical Ambush (requires spell casting)
Panache
Restorative Reagents (requires experimental elixir)
Steady Eye
Superior Mobility
Supreme Sneak
Timeless Body
100 Points
Arcane Abeyance (requires spell casting)
Arcane Priest (requires arcane acolyte)
Arcane Rebuke (requires rage)
Armor of Hexes (requires hexblades curse)
Aura of Courage (requires aura of protection)
Battlerager Charge (requires rage)
Beguiling Defenses
Celestial Resilience
Consult The Spirits
Devouring Maw
Divine Intervention
Durable Magic (requires arcane deflection)
Elemental Wild Shape (requires circle forms)
Empowered Evocation (requires spell casting)
Event Horizon (requires violent attraction)
Far Wanderer
Fiendish Resilience
Fighting Style
Focused Conjuration (requires spell casting)
Guardian Spirit (requires spirit totem)
Hidden Paths
Hold The Line
Illusory Self (requires improved minor illusion)
Improved Abjuration (requires spell casting)
Improved Combat Superiority (requires combat superiority)
Inexorable Pronouncement (requires resonant utterance)
Infectious Fury (requires form of the beast)
Intimidating Presence
Inured To Undead
Magic Item Adept
Nature’s Ward
Prodigious Inspiration (requires reckless casting)
Prodigious Memory (requires lore master and spell casting)
Purity of Body (requires ki)
Raven’s Shield
Shapechanger (requires spell casting)
Shielding Storm (requires storm soul)
Song of Defense (requires bladesong)
Spirit Walker (requires totem spirit or aspect of the beast)
Split Enchantment (requires spell casting)
Spreading Spores (requires symbiotic entity)
The Third Eye (requires portent)
Thought Shield (requires awakened mind)
Undying Nature
Watcher At The Threshold
Zealous Presence
110 Points
Bestial Fury (requires ranger’s companion)
Cloak of Shadows
Distant Strike (requires ethereal step)
Drunkard’s Luck (requires ki)
Extra Attack
Healing Technique (requires hands of healing)
Improved Divine Smite (requires divine smite)
Magic-User’s Nemesis
Mastery of Death (requires ki)
Multiattack
Mystic Arcanum (requires spell casting and level 11)
Relentless Rage (requires rage)
Reliable Talent
Searing Sunburst (requires ki)
Sharpen the Blade (requires one with the blade)
Spell-Storing Item
Stalker’s Flurry
Tranquility
120 Points
Ability Score Improvement
Feat
130 Points
Ambush Master
Elegant Maneuver
Imposter
Misdirection
Tongue of The Sun and Moon (requires ki)
Unerring Eye (requires steady eye)
Use Magic Device
Versatile Trickster (requires mage hand legerdemain)
140 Points
Alter Memories (requires split enchantment)
Arcane High Priest (requires arcane priest)
Astral Sequestration (requires astral refuge)
Blindsense
Call The Hunt (requires form of the beast)
Chaotic Fury (requires wild surge)
Cleansing Touch
Command Undead (requires undead thralls)
Controlled Chaos (requires wild magic surge or reckless casting)
Convergent Future (requires chronal shift)
Create Thrall (requires awakened mind)
Dark Delirium (requires fey presence)
Deflecting Shroud (requires arcane deflection)
Diamond Soul (requires ki)
Dragon Wings (requires draconic ancestor)
Durable Summons (requires minor conjuration)
Faithful Summons
Fungal Body
Greater Portent (requires portent)
Hurl Through Hell
Illusory Reality (requires malleable illusions)
Indestructible Life (requires undying nature)
Magic Item Savant (requires magic item adept)
Master of Hexes (requires hexblade’s curse)
Master of Magic (requires prodigious memory)
Master Transmuter (requires transmuter’s stone)
Nature’s Sanctuary
Nourishing Fire (require spell casting)
Otherworldly Wings (requires divine magic)
Overchannel (requires potent cantrip)
Path’s of The Dead
Pyromancer’s Fury (requires heart of fire and fire in the veins)
Queen’s Right Hand
Rage Beyond Death (requires rage)
Raging Storm (requires storm aura)
Relentless Naming (requires resonant utterance)
Retaliation
Searing Vengeance
Sentinel Raven
Shadow Walk
Song of Victory (requires bladesong)
Spell Resistance
Spiked Retribution (requires battlerager armor)
Storm’s Fury
Thought Travel (requires thought form)
Thousand Forms
Totemic Attunement (requires rage)
Unleash The Depths
Vengeful Ancestors (requires spirit shield)
Walker in Dreams
150 Points
Chemical Mastery
Devastating Critical
Ever-Ready Shot (requires arcane shot)
Ferocious Charger
Fortified Position (requires eldritch cannon)
Improved Defender (requires steel defender)
Perfected Armor (requires armor model)
Persistant Rage (requires rage)
Protective Spirit
Purity of Spirit
Relentless (requires combat superiority)
Scornful Rebuke
Shadowy Dodge
Share Spells (requires ranger’s companion and spellcasting)
Slayer’s Counter (requires slayer’s prey)
Slippery Mind
Soul of Vengeance (require channel divinity – vengeance)
Spectral Defense (requires ethereal step)
Superior Critical (requires improved critical)
Superior Hunter’s Defense
Supernatural Resistance
Timeless Body (requires ki)
Undying Sentinel
Unyielding Spirit
160 Points
Ability Score Improvement
Feat
170 Points
Death Strike (requires assassinate)
Ethereal Jaunt (requires cunning action)
Eye for Weakness (require insightful fighting)
Hand of Mercy (requires healing technique)
Intoxicated Frenzy (requires ki)
Master Duelist
Opportunist
Quivering Palm
Spell Thief (requires spell casting)
Soul of Deceit
Sudden Strike (requires sneak attack)
Sun Shield
Thief’s Reflexes
Touch of The Long Death (requires ki)
Unerring Accuracy (requires martial arts)
180 Points
Draconic Presence (requires draconic ancestor and font of magic)
Elusive (requires evasion)
Empty Body (requires ki)
Feral Senses
Fiery Soul (requires fire in the veins)
Form of The Phoenix (requires phoenix spark)
Indomitable Might
Magic Item Master (requires magic item savant)
Spell Bombardment (requires spell casting)
Spell Mastery (requires spell casting)
Survivor
Umbral Form (requires shadow walk)
Unearthly Recovery (requires empowered healing)
Vigilant Defender
Wind Soul (requires heart of the storm)
200 Points
Ability Score Improvement
Archdruid (requires wildshape)
Avenging Angel
Dread Lord (requires aura of hate)
Elder Champion
Eldritch Master (requires spell casting)
Emissary of Redemption (requires aura of the guardian)
Exalted Champion
Extra Attack
Feat
Foe Slayer (requires favored enemy)
Holy Nimbus
Invincible Conqueror
Sorcerous Restoration (requires font of magic)
Soul of Artifice (requires infuse item)
Signature Spells (requires spell casting)
Stroke of Luck (requires reliable talent)
Superior Inspiration (requires bardic inspiration)
Perfect Self (requires ki)
Primal Champion
240 Points
Ability Score Improvement
Epic Boon (page 232 of the dmg)
Feat
280 Points
Ability Score Improvement (can be taken multiple times)
Epic Boon (page 232 of the dmg)
Feat (can be taken multiple times)