The Gleaming Cog

The shop found at the Crafters Guild is known as the Gleaming Cog, They only sell to members of the guild.

Essence

The Crafters guild sells essence, you can purchase essence of any creature. The price depends on the CR of the creature. You must be the required rank in the guild to buy specific essences, the required rank is listed below.

CRRarityEssence CostRequired Rank
6 or LessCommon3% of the creature exp.1
7 – 12Uncommon15% of the creature exp.2
13 – 18Rare30% of the creature exp.3
19 – 24Very Rare75% of the creature exp.4
25+Legendary150% of the creature exp.5

Resources

Minerals, creature parts and other ingredients for modular crafting are also purchasable, for twice the price listed as their sale price on the relevant harvesting page.

Special Magic Items

ItemPrice/gpAttunement
Bag of Colding500N
Dragonbone Weapon5,000Y
Dragonplate Armor10,000Y
Ebony Bow3,000Y
Essence Extraction Device150N
Ghost Weapon400Y
Gloves of Crafting150N
Mask of The Medusa3,000Y
Sunhallowed Spear60,000Y

Item Descriptions

Bag of Colding

Wondrous item, rare

This white leather bag is a variant of the Bag of Holding. The bag itself it’s imbued magically to keep everything inside of it at 40 degrees Fahrenheit, allowing keeping any perishable chilled and freshed. The bag can hold up to 250 pounds, not exceeding a volume of 64 cubic feet.

Dragonbone Weapon

Weapon (any), rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this weapon.

When you hit with an attack using this magic weapon, the target takes an extra 1d6 damage. The damage type that is determined by the kind of dragon that provided the bones (see the table). In addition,

DRAGONDAMAGE TYPE
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
DRAGONDAMAGE TYPE
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold

Dragonplate Armor

Armor (plate), very rare (requires attunement)

A dragonplate armor is made of the bones of one kind of dragon.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the bones (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

DRAGONRESISTANCE
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
DRAGONRESISTANCE
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold

Ebony Bow

Weapon (longbow), very rare (requires attunement)

This dark bow was created by an old vampire in a dark ritual using the blood of his ancestor.

You gain a +2 bonus to attack and damage rolls made with this weapon.

When you hit with an attack using this magic weapon, you deal an additional 1d6 necrotic damage and you regain hit points equal to half the total damage dealt (minimum 1).

Curse. This bow is cursed, ad becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the bow, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Every day you must drink at least a gallon of humanoid fresh blood. For each day you don’t drink, you gain 1 level of exhaustion. Finishing a long rest after drinking one gallon of blood reduces your exhaustion level by 1. If you die because of exhaustion, you become a vampire spawn on the next moonlight.

Essence Extraction Device

Wondrous Item, Uncommon

This device looks is a leather bracer with a small syringe on the side. It allows its wearer to extract a creature’s essence and store it in an empty glass vial connected behind the syringe.

It has 3 charges, and it regains 1d3 expended charges daily at dawn. When you make a check for harvesting a creature, you can extract one unit of the creature’s essence. Additionally, if you have a creature part, you can expend 1 charge to transform that part into one unit of the creature’s essence.

Ghost Weapon

Weapon (any weapon), uncommon (requires attunement)

This spectral blades are carried by ghosts, wraiths and other incorporeal undeads. The weapon weights only 1 pound, and can be worn only by the creature attuned to it.

A ghost weapon deals necrotic damage instead of its normal damage, and when you hit with an attack using this magic weapon, you deal an additional 2d4 necrotic damage.

Gloves of Crafting

Wondrous item, uncommon

These leather gloves have a hammer and an anvil embroidered on each palm, and allows it’s owner to craft items faster. While you’re wearing the gloves, you count as two characters when you craft an item, reducing the crafting time to half (rounded up).

Mask of The Medusa

Wondrous Item, Rare (requires attunement)


While wearing this mask, you can use an action to cast the flesh to stone spell (save DC 13). You can cast the spell twice per dawn, and you regain any expended uses daily at dawn.

Sunhallowed Spear

Weapon (spear), legendary (requires attunement by a creature of good alignment)

You gain a +3 bonus on attack and damage rolls made with this magic weapon. If you throw the spear, it flies back to your hand immediately after the attack.

When you hit with an attack using this magic weapon, you deal an additional 1d10 radiant damage. If the target is evil aligned, that creature takes an extra 1d10 radiant damage.

image – https://wallpapercave.com/punk-steam-background