Merfolk who followed Emeria’s creed seek wisdom and truth in the Wind Realm, exploring the mystical forces—rather than natural causes—behind historical events. They are evasive and intentionally enigmatic in their interactions with others, and are often described as manipulative and deceptive.
Ability Score Increase. Your Wisdom score increases by 2.
Wind Creed Manipulation. You have proficiency in the Deception and Persuasion skills.
Cantrip.You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.
Image – https://magic.wizards.com/en/articles/archive/savor-flavor/planeswalker%E2%80%99s-guide-zendikar-tazeem-and-merfolk-2009-12-02