The Mark of Making guides its bearer through any act of creation. The bearer of the mark can mend broken things with a touch, and always has a minor magic item they’ve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an enchanted blade.

If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook.

Ability Score Increase. Your Intelligence score increases by 2, and one other ability score of your choice increases by 1.

Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you can roll a d4 and add the number rolled to the ability check.

Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice.

Spellsmith. You know the mending cantrip. You can also cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn’t require concentration. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells.

Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your spellcasting class.


Spell LevelSpells
1stidentify, Tenser’s floating disk
2ndcontinual flame, magic weapon
3rdconjure barrage, elemental weapon
4thfabricate, stone shape

Eberron: Rising from the Last War

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