Greglings are a race of reptilian humanoids, who evolved past their cousins taste for war and bloodshed. Their society values the mind rather than the body, rewarding those in their society who show intelligence and wisdom. The most common classes among Greglings are Druid and Wizard, infact most greglings tend to be found in a robe with a book in hand. However they have not fully been able to leave behind their primal natures and when injured or angered the spines on their back stand up and they enter a primal rage, losing their wits for the duration.
Greglings tend to have scales ranging from blue to red, with the most common colour being purple.
Ability Score: + 2 Intelligence, +1 Wisdom.
Age: Gregling’s reach adulthood at age 21 and can live up to 120 years.
Alignment: Greglings are typically neutral with no leaning towards law or chaos.
Size: Gregling’s range from 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed: Your movement speed is 30ft
Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Armour. You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Rage. Once per short rest, as a bonus action you may choose to enter a rage, this rage provides -2 int, -2 wis, +2 str and +2 dex. However if you take damage while not in a rage, you must make a wisdom save of dc 5 + damage taken, or you will automatically enter the rage, you may disable the rage once you either pass a wisdom save (once per round) or when the enemy that inflicted the damage upon you is killed. when in rage, you must use the attack action on your turn, if you have additional attacks these two must be used, however you can choose to cast an attack spell.
Surgical Strike. You may add your Int modifier to damage rolls of spells you cast.
Languages. You can speak, read, and write Common and Draconic.
Race created by – Jarris Turreff
Image – Zoe Diers
Grass Brush Texture Courtesy of – https://www.deviantart.com/aantlers/art/Aantlers-Free-Photoshop-Grass-Brushes-741333680
Scale Brush Texture Couresy of – https://www.deviantart.com/goodiebagstock/art/Scales-Brushes-133659643