FISHER

You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village. Maybe the job was means to and end—a way out of an undesirable circumstance that forced you to take up life aboard a ship. Regardless of how you begain, you soon fell in live with the sea, the art of fishing, and the promise of the eternal horizon.

  • Skill Proficiencies: History, Survival
  • Languages: One of your choice
  • Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER

You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.

FISHING TALE

You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.

d8Tale
1Lobster Wrestling. You fought in hand to hand combat with an immense lobster.
2It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles.
3Fins of Pure Gold. You caught a sea animal whose fins were made of pure gold, but another fisher stole it.
4Ghost Fish. You are haunted by a ghostly fish that only you can see.
5Nemesis Clam. A large clam containing a pearl the size of your head claimed one of your fingers before jetting away, one day, you’ll find that clam.
6It Swallowed the Sun. You once saw a fish leap from the water and turn day into night.
7Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8Love Story. You fell in love with a creature of pure water, but your brief romance ended tragically.
SUGGESTED CHARACTERISTICS

Fishers succeed only if they spend time at their jobs. As such, most fishers have a strong work ethic, and they admire others who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection ot the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood.

Personality Trait

d8Personality Trait
1I am unmoved by the wrath of nature.
2My friends are my crew; we sink or float together.
3I need long stretches of quiet to clear my head.
4Rich folk don’t know the satisfaction of hard work.
5I laugh heartly, feel deeply, and fear nothing.
6I work hard; nature offers no handouts.
7I dislike bargaining; state your price and mean it.
8Luck favors me, and i take risks others might not.

Ideal

d6Ideal
1Camaraderie. Good people make even the longest voyage bearable. (Good)
2Luck. Our luck depends on respecting its rules-now throw this salt over your shoulder. (Lawful)
3Daring. The richest bounty goes to those who risk everything. (Chaotic)
4Plunder. Take all that you can and leave nothing for the scavengers. (Evil)
5Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
6Hard Work. No wave can move a soul hard at work. (Any)

Bond

d6Bond
1I lost someting important in the deep sea, and I intend to find it.
2Someone else’s greed destroyed my livelihood, and I will be compensated.
3I will fish the many famous waters of this land.
4The gods saved me during a terrible storm, and I will honor this gift.
5My destiny awaits me at the bottom of a particular pond in the feywild.
6I must repay my village’s debt.

Flaw

d6Flaw
1I am judgemental, escpeically of those I deem homebodies or otherwise lazy.
2I become depressed and anxious if I’m away from the sea too long.
3I have lived a hard life and find it difficult to empathize with others.
4I am inclided to tell long-winded stories at inopportune times.
5I work hard, but I play harder.
6I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
SOURCE

Ghosts of Saltmarsh

Image – https://www.blacksharkenterprises.com/single-post/2016/1/27/Alternate-Sailor-Backgrounds-for-DD-5e-The-Fisherman-Whaler