All players start at Level 1, as new recruits into the Guild of Explorers, a group who’s mission is to discover the secrets of this new world.
(17, 14, 14, 13, 12 and 8), OR
(16, 15, 14, 13, 11 and 9), OR
(16, 14, 14, 13, 13 and 8), OR
(15, 15, 14, 13, 12, and 9), OR
(15, 15, 13, 13, 11 and 11) OR
(13, 13, 13, 13, 13 and 13), OR
The numbers in your selected set may be rearranged and allocated to your different abilities, then apply racial bonuses.
It is also worth noting that all classes have access to Wizard cantrips , your character will know a number of cantrips equal to your intelligence modifier, on top of those your character may otherwise get. Additionally we are using spell points rather than spell slots, and 10th level spells will be available. For more information visit the page on Magic.
Finally, new adventurers will be put through the trials before they are deemed sufficiently able to survive the dangers of this new world by the Guild of Explorers. Prepare yourself.
PS. please post a comment here once you have built your character, letting us know a bit about them, even if just the basics. (race, class etc)
Image – https://www.dndbeyond.com/sources/basic-rules/step-by-step-characters